+atari2600land Posted January 29, 2007 Share Posted January 29, 2007 When I first saw Pengo and then Ixion on the Atari 2600, I thought 'Kickle Cubicle.' I'm not that great an artist, but I put together a picture of what it might look like (I couldn't draw Kickle himself.) Just a question, is this possible? Quote Link to comment Share on other sites More sharing options...
ZylonBane Posted January 30, 2007 Share Posted January 30, 2007 First question: WTF is "Kickle Cubicle"? Quote Link to comment Share on other sites More sharing options...
jbanes Posted January 30, 2007 Share Posted January 30, 2007 Just a question, is this possible? With a custom kernal (not the bBasic stuff you're used to) it might be. First we'd need to know more about the game. Or as ZB put it, "WTF is Kickle Cubicle?" Quote Link to comment Share on other sites More sharing options...
vdub_bobby Posted January 30, 2007 Share Posted January 30, 2007 Just a question, is this possible? With a custom kernal (not the bBasic stuff you're used to) it might be. First we'd need to know more about the game. Or as ZB put it, "WTF is Kickle Cubicle?" You guys have heard of the "internet," right? It's a NES game. Quote Link to comment Share on other sites More sharing options...
jbanes Posted January 30, 2007 Share Posted January 30, 2007 You guys have heard of the "internet," right? It's a NES game. Yeah, I got that. What I haven't figured out yet is how to play it, or Atari2600land's specific ideas on how to convert it to the 2600. Obviously, a straight up conversion of the NES title is impossible. But specific stages or the general gameplay might be convertable. His mockup looks like something that might be possible with a bit of rejiggering, but first we need to know what it's supposed to represent. Quote Link to comment Share on other sites More sharing options...
vdub_bobby Posted January 30, 2007 Share Posted January 30, 2007 (edited) You guys have heard of the "internet," right? It's a NES game. Yeah, I got that. What I haven't figured out yet is how to play it, or Atari2600land's specific ideas on how to convert it to the 2600. Obviously, a straight up conversion of the NES title is impossible. But specific stages or the general gameplay might be convertable. His mockup looks like something that might be possible with a bit of rejiggering, but first we need to know what it's supposed to represent. You try to save the flashing teddy bears (or...?) in ice land. You can freeze enemies to turn them into blocks of ice, which you can then push into the water to create new platforms to walk on. You can also make ice pillars (?) which block enemy movement. It's probably doable with the Pengo kernel; there are probably too many objects on screen for the Ixion kernel. Does Pengo use extra RAM? I assume it does, though I don't recall offhand. EDIT: The main problem with using the Pengo kernel is that the KC screen is ~15x15 tiles, while the Pengo screen is ~11x8 or somesuch, so all the puzzles/levels would have to be scaled down. Edited January 30, 2007 by vdub_bobby Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted January 30, 2007 Author Share Posted January 30, 2007 EDIT: The main problem with using the Pengo kernel is that the KC screen is ~15x15 tiles, while the Pengo screen is ~11x8 or somesuch, so all the puzzles/levels would have to be scaled down. Yeah, I kinda figured the puzzles would have to be scaled down for the 2600. As for the description, I turned off my computer for the night last night at about 8 pm Pacific time. Vdub Bobby got it right. Quote Link to comment Share on other sites More sharing options...
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