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Atari ST game - Grand Canyon


Master

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I decided to reuse the assets of my upcoming PC game and make a little different game on my beloved platform (that I`m thinking of for quite a long tiem already). Although I`m a long-time owner of Atari 800 XL, its graphics capabilities are too limited to adequately display assets in my possesion. However, ST`s resolution 320x200 with 16 colors is much more pleasing. Since changing pallettes is easy on Atari ST (and similar to Atari 800), I`ll go for 4-8 pallettes per screen.

I hope to find some free sound/graphics libraries so that I don`t uselessly reinvent the wheel and loose precious time/motivation. Also I`m planning to reuse most of my C++ codebase, since I`ve heard it`s possible to use cpp compilers.

 

As for the game style, it`s gonna be turn-based action RPG.

 

Here are some early screens from the Map, effects (movie-like flashing of grid over the map plus zooming into quadrants) are missing, since I have to think more about how many colors I`ll need for those effects and whether I`ll go for the top/bottom HUD with separate pallette or I`ll use the colors that I already have for the HUD integrated into the map. Map has currently just 8 colors, so I`m still left with 8 colors for HUD/effects/overlay text, but I`d like to have more, of course.

post-848-1183382917.gif post-848-1183382969.gif

 

Here`s the hero:

post-848-1183383017.gif post-848-1183383021.gif post-848-1183383025.gif

 

Few buildings (there are about 20 more):

post-848-1183384787.gif post-848-1183384783.gif post-848-1183384779.gif post-848-1183384776.gif post-848-1183384773.gif post-848-1183384764.gif post-848-1183384761.gif post-848-1183384757.gif

 

Game-play screen is under construction, since it requires careful thought of pallette distribution and common colors for all pallettes.

 

Any feedback/ideas are welcome.

Edited by Master
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