Urchlay Posted March 2, 2008 Share Posted March 2, 2008 There is a new Tempest being done for the 8-bits. There is a video of it U-Tube. It looks fantastic. Yeah, I know... but the 5200 Tempest would be more like 8-bit Tempest would have been, had it been done back in the day... whereas the new 8-bit version has a very "modern" look/feel/sound to it. Why shouldn't there be "Tempest Classic" and "Tempest Xtreem" to choose from? Quote Link to comment Share on other sites More sharing options...
+Stephen Posted March 2, 2008 Share Posted March 2, 2008 Yeah, I know... but the 5200 Tempest would be more like 8-bit Tempest would have been, had it been done back in the day... whereas the new 8-bit version has a very "modern" look/feel/sound to it. Why shouldn't there be "Tempest Classic" and "Tempest Xtreem" to choose from? I agree - I would certainly buy both. Stephen Anderson Quote Link to comment Share on other sites More sharing options...
Dutchman2000 Posted March 3, 2008 Author Share Posted March 3, 2008 I wish I'd been reading the 5200 forum lately, didn't even know this project existed... The other day I started disassembling/commenting the 5200 Tempest proto, planning to port it to the Atari 8-bit computers, and possibly turn it into a finished game. It looks like the 2nd part is already being done better than I could possibly do it (you guys have the original programmer, cool!)... I did manage to successfully turn the 5200 ROM into an 8-bit binary load file, and it actually loads and runs on an 800XL. Even better, I can ORG it to a different address than $8000 and it works (means I got all the code & data sections separated correctly). I haven't changed the input routines, so it's still trying to read the 5200 keypad, so I can't actually start a game yet, but the title screen displays correctly and I can around in the level select with a paddle. I probably will go ahead and make the input changes, but the rest of my project is obviously redundant... Any chance your team is planning to port your finished game to the 8-bit? I'd be interested in doing it... and Tempest for the 800XL would be just as much a Holy Grail as Tempest for the 5200. Any interest? Nice to know that someone else has taken up the cause. Right now, we have no plans to port it to the 8-bit. There are a few reasons, first the control. Tempest is programmed to use an analog control scheme taking advantage of different speeds. A digital control will NOT work well as you won't be able to land on some of the tubes. A trakball is a possibility, but right now we have not explored it. Second, the game will be 32k which will require bank-switching on the 8-bit. There are a lot of things planned for the game so we will need all the space. So as of now we have no plans for an 8-bit version, so it will be a 5200 exclusive. Quote Link to comment Share on other sites More sharing options...
+Allan Posted March 3, 2008 Share Posted March 3, 2008 I wish I'd been reading the 5200 forum lately, didn't even know this project existed... The other day I started disassembling/commenting the 5200 Tempest proto, planning to port it to the Atari 8-bit computers, and possibly turn it into a finished game. It looks like the 2nd part is already being done better than I could possibly do it (you guys have the original programmer, cool!)... I did manage to successfully turn the 5200 ROM into an 8-bit binary load file, and it actually loads and runs on an 800XL. Even better, I can ORG it to a different address than $8000 and it works (means I got all the code & data sections separated correctly). I haven't changed the input routines, so it's still trying to read the 5200 keypad, so I can't actually start a game yet, but the title screen displays correctly and I can around in the level select with a paddle. I probably will go ahead and make the input changes, but the rest of my project is obviously redundant... Any chance your team is planning to port your finished game to the 8-bit? I'd be interested in doing it... and Tempest for the 800XL would be just as much a Holy Grail as Tempest for the 5200. Any interest? Nice to know that someone else has taken up the cause. Right now, we have no plans to port it to the 8-bit. There are a few reasons, first the control. Tempest is programmed to use an analog control scheme taking advantage of different speeds. A digital control will NOT work well as you won't be able to land on some of the tubes. A trakball is a possibility, but right now we have not explored it. Second, the game will be 32k which will require bank-switching on the 8-bit. There are a lot of things planned for the game so we will need all the space. So as of now we have no plans for an 8-bit version, so it will be a 5200 exclusive. I hope you consider 5200 Trackball support. Their is a good example of horizontal TB control in the Galaxian code Curt posted a few weeks ago. Allan Quote Link to comment Share on other sites More sharing options...
Dutchman2000 Posted March 3, 2008 Author Share Posted March 3, 2008 I hope you consider 5200 Trackball support. Their is a good example of horizontal TB control in the Galaxian code Curt posted a few weeks ago. Allan Allan- 5200 TrakBall support is already in, I was talking about the 8-bit trakball, Quote Link to comment Share on other sites More sharing options...
kenfused Posted March 3, 2008 Share Posted March 3, 2008 A digital control will NOT work well as you won't be able to land on some of the tubes. I would assume you would treat a digital control (driving controls for example) kind of like a mouse and the value returned wouldn't refer to an absolute position. Assuming you have time to read the control in the game. Quote Link to comment Share on other sites More sharing options...
+Allan Posted March 3, 2008 Share Posted March 3, 2008 5200 TrakBall support is already in, I was talking about the 8-bit trakball, Oh, cool. Thanks for clearing that up. Allan Quote Link to comment Share on other sites More sharing options...
Nognir Posted March 3, 2008 Share Posted March 3, 2008 are there any new screens of the game? Would be nice to see some "work in progress" pictures Quote Link to comment Share on other sites More sharing options...
jcleverly Posted March 3, 2008 Share Posted March 3, 2008 ...or the beta that was supposed to be done around a few days ago. Quote Link to comment Share on other sites More sharing options...
Dutchman2000 Posted March 3, 2008 Author Share Posted March 3, 2008 ...or the beta that was supposed to be done around a few days ago. I sent a message to Keithen about it, so I hope to hear from him soon. Quote Link to comment Share on other sites More sharing options...
Crimefighter Posted March 4, 2008 Share Posted March 4, 2008 I wish I'd been reading the 5200 forum lately, didn't even know this project existed... The other day I started disassembling/commenting the 5200 Tempest proto, planning to port it to the Atari 8-bit computers, and possibly turn it into a finished game. It looks like the 2nd part is already being done better than I could possibly do it (you guys have the original programmer, cool!)... I did manage to successfully turn the 5200 ROM into an 8-bit binary load file, and it actually loads and runs on an 800XL. Even better, I can ORG it to a different address than $8000 and it works (means I got all the code & data sections separated correctly). I haven't changed the input routines, so it's still trying to read the 5200 keypad, so I can't actually start a game yet, but the title screen displays correctly and I can around in the level select with a paddle. I probably will go ahead and make the input changes, but the rest of my project is obviously redundant... Any chance your team is planning to port your finished game to the 8-bit? I'd be interested in doing it... and Tempest for the 800XL would be just as much a Holy Grail as Tempest for the 5200. Any interest? Nice to know that someone else has taken up the cause. Right now, we have no plans to port it to the 8-bit. There are a few reasons, first the control. Tempest is programmed to use an analog control scheme taking advantage of different speeds. A digital control will NOT work well as you won't be able to land on some of the tubes. A trakball is a possibility, but right now we have not explored it. Second, the game will be 32k which will require bank-switching on the 8-bit. There are a lot of things planned for the game so we will need all the space. So as of now we have no plans for an 8-bit version, so it will be a 5200 exclusive. Have you thought of using the 2600 Driving Controller? I think there's some folks that would like to play something other than Indy 500 with the gadgets. Quote Link to comment Share on other sites More sharing options...
Atari5200 Posted March 4, 2008 Share Posted March 4, 2008 the burning question for me is.....When will pre-orders start??? Quote Link to comment Share on other sites More sharing options...
Dutchman2000 Posted March 4, 2008 Author Share Posted March 4, 2008 Keithen didn't get to work on Tempest in the last month due to work projects. He expects to start work again next weekend. Quote Link to comment Share on other sites More sharing options...
+Allan Posted March 4, 2008 Share Posted March 4, 2008 Keithen didn't get to work on Tempest in the last month due to work projects. He expects to start work again next weekend. Thanks for the update. We know he's really trying. Unlike some other classic Atari 5200 programmer who was working on an unfinished game. Cough!! Cough!! Cough!! Dave Comstock on Cloak and Dagger. Cough!! Cough!! Cough!! Allan Quote Link to comment Share on other sites More sharing options...
Tempest Posted March 4, 2008 Share Posted March 4, 2008 Keithen didn't get to work on Tempest in the last month due to work projects. He expects to start work again next weekend. Thanks for the update. We know he's really trying. Unlike some other classic Atari 5200 programmer who was working on an unfinished game. Cough!! Cough!! Cough!! Dave Comstock on Cloak and Dagger. Cough!! Cough!! Cough!! Allan Dave is making great progress on C&D. I got a note from him just last month. Don't assume lack of information is the same as lack of progress... Tempest Quote Link to comment Share on other sites More sharing options...
+Allan Posted March 4, 2008 Share Posted March 4, 2008 Keithen didn't get to work on Tempest in the last month due to work projects. He expects to start work again next weekend. Thanks for the update. We know he's really trying. Unlike some other classic Atari 5200 programmer who was working on an unfinished game. Cough!! Cough!! Cough!! Dave Comstock on Cloak and Dagger. Cough!! Cough!! Cough!! Allan Dave is making great progress on C&D. I got a note from him just last month. Don't assume lack of information is the same as lack of progress... Tempest I figured that. I was just 'beating the grass' a bit as they say. Thanks for the update. I'm looking forward to both of these games A LOT. Allan Quote Link to comment Share on other sites More sharing options...
Urchlay Posted March 4, 2008 Share Posted March 4, 2008 Nice to know that someone else has taken up the cause. Right now, we have no plans to port it to the 8-bit. There are a few reasons, first the control. Tempest is programmed to use an analog control scheme taking advantage of different speeds. A digital control will NOT work well as you won't be able to land on some of the tubes. A trakball is a possibility, but right now we have not explored it. Second, the game will be 32k which will require bank-switching on the 8-bit. There are a lot of things planned for the game so we will need all the space. So as of now we have no plans for an 8-bit version, so it will be a 5200 exclusive. I was thinking the 2600 driving controller would be perfect for Tempest... and allow joystick control as a sub-optimal fallback for people who don't have driving controllers. A true trakball is also a good option (not one that appears to be a digital joystick though). As far as the size, a disk version could easily be 32K. A bankswitching cart could come later... or not, depending on interest (actually I suspect interest would be high). Basically I'm offering to do the 8-bit version for you, once you've got the 5200 version finalized (or almost so). Assuming you're using an assembler with conditional assembly support, my stuff would be a bunch of "if defined ATARI8" sections of code. The only work required on your part would be to send me the source and wait a while... I'll even make arrangements for distributing the disks, if you want. I *really* want to make this happen... Quote Link to comment Share on other sites More sharing options...
NE146 Posted March 4, 2008 Share Posted March 4, 2008 I was thinking the 2600 driving controller would be perfect for Tempest... How would you do a Super Zapper though? Quote Link to comment Share on other sites More sharing options...
Crimefighter Posted March 4, 2008 Share Posted March 4, 2008 A second controller would be used...or in the case of this being a 8-bit computer this is being played on...the space bar. Quote Link to comment Share on other sites More sharing options...
captainblack Posted April 3, 2008 Share Posted April 3, 2008 really kool project guys, hows it coming since the last update? Quote Link to comment Share on other sites More sharing options...
Dutchman2000 Posted April 4, 2008 Author Share Posted April 4, 2008 really kool project guys, hows it coming since the last update? I talked with Keithen last night, he hasn't done anything with it for quite awhile. He is hoping to get some time in this weekend. Quote Link to comment Share on other sites More sharing options...
midnight8 Posted April 4, 2008 Share Posted April 4, 2008 forgive me if it has been said and I missed it, but is there any word on what this game will cost. I would ike to ut a little cash back for it. Quote Link to comment Share on other sites More sharing options...
captainblack Posted April 14, 2008 Share Posted April 14, 2008 sorry if someone already asked but will the game have the origional sounds from the arcade? Quote Link to comment Share on other sites More sharing options...
Dutchman2000 Posted April 14, 2008 Author Share Posted April 14, 2008 sorry if someone already asked but will the game have the origional sounds from the arcade? Yes it will. The sounds were taken directly from the arcade machine as the 5200 and the arcade game use the same POKEY sound chip. Quote Link to comment Share on other sites More sharing options...
jcleverly Posted April 14, 2008 Share Posted April 14, 2008 sorry if someone already asked but will the game have the origional sounds from the arcade? Yes it will. The sounds were taken directly from the arcade machine as the 5200 and the arcade game use the same POKEY sound chip. any in progress pics you can post? Quote Link to comment Share on other sites More sharing options...
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