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5200 Tempest Update


Dutchman2000

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There is a new Tempest being done for the 8-bits. There is a video of it U-Tube. It looks fantastic.

 

Yeah, I know... but the 5200 Tempest would be more like 8-bit Tempest would have been, had it been done back in the day... whereas the new 8-bit version has a very "modern" look/feel/sound to it. Why shouldn't there be "Tempest Classic" and "Tempest Xtreem" to choose from?

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Yeah, I know... but the 5200 Tempest would be more like 8-bit Tempest would have been, had it been done back in the day... whereas the new 8-bit version has a very "modern" look/feel/sound to it. Why shouldn't there be "Tempest Classic" and "Tempest Xtreem" to choose from?

 

I agree - I would certainly buy both.

 

Stephen Anderson

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I wish I'd been reading the 5200 forum lately, didn't even know this project existed...

 

The other day I started disassembling/commenting the 5200 Tempest proto, planning to port it to the Atari 8-bit computers, and possibly turn it into a finished game.

 

It looks like the 2nd part is already being done better than I could possibly do it (you guys have the original programmer, cool!)...

 

I did manage to successfully turn the 5200 ROM into an 8-bit binary load file, and it actually loads and runs on an 800XL. Even better, I can ORG it to a different address than $8000 and it works (means I got all the code & data sections separated correctly). I haven't changed the input routines, so it's still trying to read the 5200 keypad, so I can't actually start a game yet, but the title screen displays correctly and I can around in the level select with a paddle.

 

I probably will go ahead and make the input changes, but the rest of my project is obviously redundant... Any chance your team is planning to port your finished game to the 8-bit? I'd be interested in doing it... and Tempest for the 800XL would be just as much a Holy Grail as Tempest for the 5200.

 

Any interest?

 

Nice to know that someone else has taken up the cause. Right now, we have no plans to port it to the 8-bit. There are a few reasons, first the control. Tempest is programmed to use an analog control scheme taking advantage of different speeds. A digital control will NOT work well as you won't be able to land on some of the tubes. A trakball is a possibility, but right now we have not explored it. Second, the game will be 32k which will require bank-switching on the 8-bit. There are a lot of things planned for the game so we will need all the space.

 

So as of now we have no plans for an 8-bit version, so it will be a 5200 exclusive.

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I wish I'd been reading the 5200 forum lately, didn't even know this project existed...

 

The other day I started disassembling/commenting the 5200 Tempest proto, planning to port it to the Atari 8-bit computers, and possibly turn it into a finished game.

 

It looks like the 2nd part is already being done better than I could possibly do it (you guys have the original programmer, cool!)...

 

I did manage to successfully turn the 5200 ROM into an 8-bit binary load file, and it actually loads and runs on an 800XL. Even better, I can ORG it to a different address than $8000 and it works (means I got all the code & data sections separated correctly). I haven't changed the input routines, so it's still trying to read the 5200 keypad, so I can't actually start a game yet, but the title screen displays correctly and I can around in the level select with a paddle.

 

I probably will go ahead and make the input changes, but the rest of my project is obviously redundant... Any chance your team is planning to port your finished game to the 8-bit? I'd be interested in doing it... and Tempest for the 800XL would be just as much a Holy Grail as Tempest for the 5200.

 

Any interest?

 

Nice to know that someone else has taken up the cause. Right now, we have no plans to port it to the 8-bit. There are a few reasons, first the control. Tempest is programmed to use an analog control scheme taking advantage of different speeds. A digital control will NOT work well as you won't be able to land on some of the tubes. A trakball is a possibility, but right now we have not explored it. Second, the game will be 32k which will require bank-switching on the 8-bit. There are a lot of things planned for the game so we will need all the space.

 

So as of now we have no plans for an 8-bit version, so it will be a 5200 exclusive.

 

I hope you consider 5200 Trackball support. Their is a good example of horizontal TB control in the Galaxian code Curt posted a few weeks ago.

 

Allan

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I hope you consider 5200 Trackball support. Their is a good example of horizontal TB control in the Galaxian code Curt posted a few weeks ago.

 

Allan

 

Allan-

 

5200 TrakBall support is already in, I was talking about the 8-bit trakball,

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A digital control will NOT work well as you won't be able to land on some of the tubes.

I would assume you would treat a digital control (driving controls for example) kind of like a mouse and the value returned wouldn't refer to an absolute position. Assuming you have time to read the control in the game.

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I wish I'd been reading the 5200 forum lately, didn't even know this project existed...

 

The other day I started disassembling/commenting the 5200 Tempest proto, planning to port it to the Atari 8-bit computers, and possibly turn it into a finished game.

 

It looks like the 2nd part is already being done better than I could possibly do it (you guys have the original programmer, cool!)...

 

I did manage to successfully turn the 5200 ROM into an 8-bit binary load file, and it actually loads and runs on an 800XL. Even better, I can ORG it to a different address than $8000 and it works (means I got all the code & data sections separated correctly). I haven't changed the input routines, so it's still trying to read the 5200 keypad, so I can't actually start a game yet, but the title screen displays correctly and I can around in the level select with a paddle.

 

I probably will go ahead and make the input changes, but the rest of my project is obviously redundant... Any chance your team is planning to port your finished game to the 8-bit? I'd be interested in doing it... and Tempest for the 800XL would be just as much a Holy Grail as Tempest for the 5200.

 

Any interest?

 

Nice to know that someone else has taken up the cause. Right now, we have no plans to port it to the 8-bit. There are a few reasons, first the control. Tempest is programmed to use an analog control scheme taking advantage of different speeds. A digital control will NOT work well as you won't be able to land on some of the tubes. A trakball is a possibility, but right now we have not explored it. Second, the game will be 32k which will require bank-switching on the 8-bit. There are a lot of things planned for the game so we will need all the space.

 

So as of now we have no plans for an 8-bit version, so it will be a 5200 exclusive.

 

 

Have you thought of using the 2600 Driving Controller? I think there's some folks that would like to play something other than Indy 500 with the gadgets.

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Keithen didn't get to work on Tempest in the last month due to work projects. He expects to start work again next weekend.

 

Thanks for the update. We know he's really trying. Unlike some other classic Atari 5200 programmer who was working on an unfinished game. Cough!! Cough!! Cough!! Dave Comstock on Cloak and Dagger. Cough!! Cough!! Cough!! :)

 

Allan

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Keithen didn't get to work on Tempest in the last month due to work projects. He expects to start work again next weekend.

 

Thanks for the update. We know he's really trying. Unlike some other classic Atari 5200 programmer who was working on an unfinished game. Cough!! Cough!! Cough!! Dave Comstock on Cloak and Dagger. Cough!! Cough!! Cough!! :)

 

Allan

 

Dave is making great progress on C&D. I got a note from him just last month. Don't assume lack of information is the same as lack of progress...

 

Tempest

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Keithen didn't get to work on Tempest in the last month due to work projects. He expects to start work again next weekend.

 

Thanks for the update. We know he's really trying. Unlike some other classic Atari 5200 programmer who was working on an unfinished game. Cough!! Cough!! Cough!! Dave Comstock on Cloak and Dagger. Cough!! Cough!! Cough!! :)

 

Allan

 

Dave is making great progress on C&D. I got a note from him just last month. Don't assume lack of information is the same as lack of progress...

 

Tempest

 

I figured that. I was just 'beating the grass' a bit as they say. Thanks for the update. I'm looking forward to both of these games A LOT. :)

 

Allan

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Nice to know that someone else has taken up the cause. Right now, we have no plans to port it to the 8-bit. There are a few reasons, first the control. Tempest is programmed to use an analog control scheme taking advantage of different speeds. A digital control will NOT work well as you won't be able to land on some of the tubes. A trakball is a possibility, but right now we have not explored it. Second, the game will be 32k which will require bank-switching on the 8-bit. There are a lot of things planned for the game so we will need all the space.

 

So as of now we have no plans for an 8-bit version, so it will be a 5200 exclusive.

 

I was thinking the 2600 driving controller would be perfect for Tempest... and allow joystick control as a sub-optimal fallback for people who don't have driving controllers. A true trakball is also a good option (not one that appears to be a digital joystick though).

 

As far as the size, a disk version could easily be 32K. A bankswitching cart could come later... or not, depending on interest (actually I suspect interest would be high).

 

Basically I'm offering to do the 8-bit version for you, once you've got the 5200 version finalized (or almost so). Assuming you're using an assembler with conditional assembly support, my stuff would be a bunch of "if defined ATARI8" sections of code. The only work required on your part would be to send me the source and wait a while... I'll even make arrangements for distributing the disks, if you want. I *really* want to make this happen...

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