Fort Apocalypse Posted November 10, 2007 Share Posted November 10, 2007 Here is a demo I put together of a mountain that comes apart over time and falls down. Thinking about using it in my next game. test_fall.bastest_fall.bas.bin Quote Link to comment Share on other sites More sharing options...
Fort Apocalypse Posted November 11, 2007 Author Share Posted November 11, 2007 Now it removes the top playfield pixel so it won't leave blocks sitting in midair. Made it fall faster so you don't have to wait and changed the playfield a little. test_fall2.bas.bintest_fall2.bas Quote Link to comment Share on other sites More sharing options...
Gorf Posted November 19, 2007 Share Posted November 19, 2007 Now it removes the top playfield pixel so it won't leave blocks sitting in midair. Made it fall faster so you don't have to wait and changed the playfield a little. test_fall2.bas.bintest_fall2.bas How did you get the screen to shake like that. Nice touch . I dont recal any 2600 games that rumble like that. Then again if you mentioned some, i'd probably remember. Quote Link to comment Share on other sites More sharing options...
Fort Apocalypse Posted November 20, 2007 Author Share Posted November 20, 2007 Michael found that one out here. Was an easter egg that Fred wrote into bB. dim shakescreen = a then shakescreen = shakescreen + 64 can't use any other variable or name. It's magic. You could also scroll the playfield I assume to do similar, but I didn't try. Quote Link to comment Share on other sites More sharing options...
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