Fort Apocalypse Posted January 31, 2008 Share Posted January 31, 2008 May do something with this eventually... just an example. deepseaexplorer0.1.bas deepseaexplorer0.1.bas.bin Quote Link to comment Share on other sites More sharing options...
Piggles Posted February 2, 2008 Share Posted February 2, 2008 I like it. What comes to mind when you brainstorm the project? Quote Link to comment Share on other sites More sharing options...
Fort Apocalypse Posted February 2, 2008 Author Share Posted February 2, 2008 (edited) I like it. What comes to mind when you brainstorm the project? A few things: 1) Was thinking about using something like this in a scrolling 1-player tank game (and would have up to 2 tank enemies on screen - maybe a U.F.O. like a top-down version of battlezone, except with rocks that the shots could ricochet off of like in combat). 2) When I originally saw Zeta, I thought a similar deep-sea exploration game with playfield scrolling would be fun. 3) I also like the idea of a shark and giant squid hunting game. It might be a while before I get time to work on any though. Edited February 2, 2008 by Fort Apocalypse Quote Link to comment Share on other sites More sharing options...
MausGames Posted February 4, 2008 Share Posted February 4, 2008 Just remember that scrolling takes a lot of cycles. You should use 'debug cyclescore' to find out how many you are using. Quote Link to comment Share on other sites More sharing options...
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