+Philsan Posted October 1, 2008 Share Posted October 1, 2008 (edited) Very beautiful Kaz's graphic conversion from Amiga: LINK Edited October 1, 2008 by Philsan Quote Link to comment Share on other sites More sharing options...
Rybags Posted October 1, 2008 Share Posted October 1, 2008 Nice. Although I think it would look better with white BG for the performance data, especially to distinguish it more from the background fading of the graph area. Quote Link to comment Share on other sites More sharing options...
Kaz atarionline.pl Posted October 1, 2008 Share Posted October 1, 2008 Thanks Philsan. I think these pictures present power of Atari Display List more than my skills . This is mix of Amiga-style info page and Apple II top cars graphics. By the way: can someone shot screens of rest of cars from Apple II game? I would like to convert all of them. Hope I will find a person to port this game one day... Quote Link to comment Share on other sites More sharing options...
Kaz atarionline.pl Posted October 1, 2008 Share Posted October 1, 2008 (edited) Rybags, you can compare pictures now: Edited October 1, 2008 by Kaz atarionline.pl Quote Link to comment Share on other sites More sharing options...
Jetboot Jack Posted October 1, 2008 Share Posted October 1, 2008 (edited) I really like the top image - white data sheet, coloured graph... I have to say that these images really are great work Kaz!! sTeVE Edited October 1, 2008 by Jetboot Jack Quote Link to comment Share on other sites More sharing options...
Kaz atarionline.pl Posted October 1, 2008 Share Posted October 1, 2008 Moby Games site has only Lotus and Lamborghini cars: http://www.mobygames.com/game/apple2/test-drive/screenshots I need rest of them: Corvette, Testarossa, Porsche. My pictures are based on Apple II cars, because they are nicer than Commodore (look at proportions and compare with original DOS/ST games) and easier for me to convert. Quote Link to comment Share on other sites More sharing options...
Jetboot Jack Posted October 1, 2008 Share Posted October 1, 2008 Sorry that link seems to have popped! This is the screen I was meaning: Quote Link to comment Share on other sites More sharing options...
Kaz atarionline.pl Posted October 1, 2008 Share Posted October 1, 2008 (edited) I'd prefer to avoid cutting car from fullscreen picture, how I can be sure it is the same as on seperate screen? By the way: I updated performance data for Lotus: It has 47 colors now (Lamborghini: 39). Edited October 1, 2008 by Kaz atarionline.pl Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted October 1, 2008 Share Posted October 1, 2008 heheh...why Apple 2 cars??? Quote Link to comment Share on other sites More sharing options...
Kaz atarionline.pl Posted October 1, 2008 Share Posted October 1, 2008 (edited) heheh...why Apple 2 cars??? Because increasing number of colors is easier than reducing... No background story... yet Edited October 1, 2008 by Kaz atarionline.pl Quote Link to comment Share on other sites More sharing options...
Kaz atarionline.pl Posted October 1, 2008 Share Posted October 1, 2008 (edited) Come on Germans, give me your Porsche . Special place is waiting for 911 Turbo: Edited October 1, 2008 by Kaz atarionline.pl Quote Link to comment Share on other sites More sharing options...
Jetboot Jack Posted October 1, 2008 Share Posted October 1, 2008 I wasn't meaning cut the car out - I was referring to your "Hope I will find a person to port this game one day..." comment - you'll have to figure out how to get a good looking car and a background together to do that sTeVE Quote Link to comment Share on other sites More sharing options...
Kaz atarionline.pl Posted October 1, 2008 Share Posted October 1, 2008 (edited) I wasn't meaning cut the car out - I was referring to your "Hope I will find a person to port this game one day..." comment - you'll have to figure out how to get a good looking car and a background together to do that sTeVE Is it a big problem? Don't think so . Edit 2: Can someone send me this petrol station picture without cars? Edited October 1, 2008 by Kaz atarionline.pl Quote Link to comment Share on other sites More sharing options...
Rybags Posted October 1, 2008 Share Posted October 1, 2008 Yes, that top image definately the pick of the four. How about just making some modern ones? Lotus Exige, Bugatti Veyron, Ferrari Enzo, Dodge Viper etc. Quote Link to comment Share on other sites More sharing options...
emkay Posted October 2, 2008 Share Posted October 2, 2008 Great Car pictures, Kaz. I wasn't meaning cut the car out - I was referring to your "Hope I will find a person to port this game one day..." comment - you'll have to figure out how to get a good looking car and a background together to do that sTeVE Is it a big problem? Don't think so . Having a loot at the C64 version, I bet that an Atari "original" exists (or existed). Listen to the tune or having a closer look at the screen management, you realize: It is atari style. The coder could have chosen between gr.7 for high speed or gr. 10 for more colours in the scene range. Some parts are charmode blocks, some objects are "sprites"... BTW: When playing the game, back in the 80s, on the C128, it seemed faster to me. http://de.youtube.com/watch?v=drLKG0EKKMg Quote Link to comment Share on other sites More sharing options...
Kaz atarionline.pl Posted October 2, 2008 Share Posted October 2, 2008 I will update pictures in one place to avoid mess, but you are welcome to comment here either. Test Drive pictures Quote Link to comment Share on other sites More sharing options...
Oswald Posted October 2, 2008 Share Posted October 2, 2008 Having a loot at the C64 version, I bet that an Atari "original" exists (or existed). Listen to the tune or having a closer look at the screen management, you realize: It is atari style. The coder could have chosen between gr.7 for high speed or gr. 10 for more colours in the scene range. Some parts are charmode blocks, some objects are "sprites"... Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted October 2, 2008 Share Posted October 2, 2008 ehm, is this a game??? I saw TD for the first time on C64... Jesus...the sound... the gfx... Oswald, does it use Bitmaps for the gfx plus sprites for the cars, right? Quote Link to comment Share on other sites More sharing options...
Oswald Posted October 2, 2008 Share Posted October 2, 2008 ehm, is this a game??? I saw TD for the first time on C64... Jesus...the sound... the gfx... Oswald, does it use Bitmaps for the gfx plus sprites for the cars, right? well, never checked but must be so. the a8 gfx conversions are awesome, I have to add. Quote Link to comment Share on other sites More sharing options...
emkay Posted October 2, 2008 Share Posted October 2, 2008 ehm, is this a game??? I saw TD for the first time on C64... Jesus...the sound... the gfx... Oswald, does it use Bitmaps for the gfx plus sprites for the cars, right? Oswald doesn't know why he is laughing... Hopefully, he will jump from a high bridge by the same reason, soon... It is unbelievable that this nerdy forumtroll doesn't get banned. In fact, the game is rather slow on the C64/C128. You could do the math by comparing the rescue on fractalus/koronis rift games of both platforms... Quote Link to comment Share on other sites More sharing options...
Kaz atarionline.pl Posted October 2, 2008 Share Posted October 2, 2008 (edited) Thanks Oswald. Would you be so nice to get screenshot of the car from Commodore intro (Porsche in the dark) and send me? I'm sure you are more familiar with Commie emulator than me. Edited October 2, 2008 by Kaz atarionline.pl Quote Link to comment Share on other sites More sharing options...
Oswald Posted October 2, 2008 Share Posted October 2, 2008 Thanks Oswald. Would you be so nice to get screenshot of the car from Commodore intro (Porsche in the dark) and send me? I'm sure you are more familiar with Commie emulator than me. here you go Quote Link to comment Share on other sites More sharing options...
Kaz atarionline.pl Posted October 3, 2008 Share Posted October 3, 2008 here you go Thanks. It was the hardest picture from TD to convert (Atari doesn't like 5 colors in one line in one char area). No DLI, no sprites (saved for animation of driver face). Quote Link to comment Share on other sites More sharing options...
Rybags Posted October 3, 2008 Share Posted October 3, 2008 2007_Mustang_GT.bmp Here's one I did some work on (removing background stuff, resizing). You'd probably have to do a bit more on it - also the aspect ratio is 1:1, so it might need a 2:1 stretch. Quote Link to comment Share on other sites More sharing options...
Shawn Jefferson Posted October 3, 2008 Share Posted October 3, 2008 Very nice screens! Put in my vote for the white background of the car statistics, with the colored graph. Quote Link to comment Share on other sites More sharing options...
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