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kat5200 build testing


eegt97

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Thanks Trebor for your testing :)

 

You're welcome. Thanks for updating Kat again, especially incorporating the NTSC video support! Below is a list of the titles I have gone through. Some of which includes several dumps of the same title (IE Realsports Soccer). Outside of the minor bugs they all appear to work fine in Kat:

 

Astro Chase (1982) (Parker Brothers-First Star Software) (U).bin

Atari Diagnostics V2.3 (1983) (Atari) (U).bin

Ballblazer (1984) (Atari-Lucasfilm Games) (U).bin

Barroom Baseball (1983) (Atari) (U).bin

Battlezone (1983) (Atari) (U).bin

Beamrider (1984) (Activision) (U).bin

Berzerk (1983) (Atari) (U).bin

Blueprint (1982) (CBS) (U).bin

Bounty Bob Strikes Back (Merged) (Big Five Software) (U).bin

Buck Rogers - Planet of Zoom (1983) (Sega) (U).bin

Centipede (1982) (Atari) (U).bin

Choplifter (1984) (Atari) (U).bin

Congo Bongo (1983) (Sega) (U).bin

Countermeasure (1983) (Atari) (U).bin

Decathlon (1984) (Activision) (U).bin

Defender (1982) (Atari) (U).bin

Dig Dug (1983) (Atari) (U).bin

Dreadnaught Factor, The (1983) (Atari) (U).bin

Football (1982) (Atari) (U).bin

Frogger (1983) (Parker Brothers) (U).bin

Frogger 2 - Threedeep! (1984) (Parker Brothers) (U).bin

Galaxian (1982) (Atari) (U).bin

Gorf (1982) (CBS) (U).bin

Gremlins (1984) (Atari) (U).bin

Gyruss (1982) (Parker Brothers) (U).bin

H.E.R.O. (1984) (Activision) (U).bin

James Bond 007 (1983) (Parker Brothers) (U).bin

Joust (1984) (Atari) (U).bin

Jr Pac-Man (1984) (Atari) (U).bin

Jungle Hunt (1983) (Atari) (U).bin

K-razy Shootout (1982) (CBS) (U).bin

KABOOM! (1983) (Activision) (U).bin

Kangaroo (1982) (Atari) (U).bin

Keystone Kapers (1984) (Activision) (U).bin

Last Starfighter, The (1984) (Atari) (U).bin

Looney Tunes Hotel (1983) (Atari) (U).bin

Mario Brothers (1983) (Atari) (U).bin

Meebzork (1983) (Atari) (U).bin

Megamania (1983) (Activision) (U).bin

Meteorites (1983) (Electra Concepts) (U).bin

Microgammon SB (1983) (Atari) (U).bin

Millipede (1984) (Atari) (U).bin

Miner 2049 (1983) (Big Five Software) (U).bin

Miniature Golf (1983) (Atari) (U).bin

Missile Command (1983) (Atari) (U).bin

Montezuma's Revenge (1984) (Parker Brothers) (U).bin

Moon Patrol (1983) (Atari) (U).bin

Mountain King (1984) (Sunrise Software) (U).bin

Mr. Do's Castle (1984) (Parker Brothers) (U).bin

Ms. Pac-Man (1982) (Atari) (U).bin

Pac-Man (1982) (Atari) (U).bin

Pengo (1983) (Atari) (U).bin

Pitfall 2 - Quest 2 - Map

Pitfall II - The Lost Caverns (1984) (Activision) (U).bin

Pitfall! (1982) (Activision) (U).bin

Pole Position (1983) (Atari) (U).bin

Popeye (1983) (Parker Brothers) (U).bin

Q-bert (1983) (Parker Brothers) (U).bin

QIX (1982) (Atari) (U).bin

Quest for Quintana Roo (1984) (Sunrise Software) (U).bin

Realsports Baseball (1983) (Atari) (U).bin

Realsports Basketball (1983) (Atari) (U).bin

Realsports Football (1982) (Atari) (U).bin

Realsports Soccer (1982) (Atari) (U).bin

Realsports Tennis (1982) (Atari) (U).bin

Rescue on Fractulus (1984) (Atari-Lucasfilm Games) (U).bin

River Raid (1983) (Activision) (U).bin

Road Runner (1982) (Atari) (U).bin

Robotron 2084 (1983) (Atari) (U).bin

Soccer (1982) (Atari) (U).bin

Space Dungeon (1983) (Atari) (U).bin

Space Invaders (1982) (Atari) (U).bin

Space Shuttle - A Journey Into Space (1983) (Activision) (U).bin

Sport Goofy (1983) (Atari) (U).bin

Star Raiders (1982) (Atari) (U).bin

Star Trek - Strategic Operations Simulator (1983) (Sega) (U).bin

Star Wars - ROTJ - Death Star Battle (1983) (Parker Bros) (U).bin

Star Wars - The Arcade Game (1983) (Parker Bros) (U).bin

Stargate (1984) (Atari) (U).bin

Super Breakout (1982) (Atari) (U).bin

Super Cobra (1983) (Parker Bros) (U).bin

Track 'N Field (1984) (Atari) (U).bin

Vanguard (1983) (Atari) (U).bin

Wizard of Wor (1982) (CBS) (U).bin

Xari Arena (1983) (Atari) (U).bin

Xevious (1984) (Atari) (U).bin

Zaxxon (1984) (Sega) (U).bin

Zenji (1984) (Atari) (U).bin

Zone Ranger (1984) (Activision) (U).bin

 

-Trebor

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These set of ROMS (Prototypes, Homebrews, Hacks, Computer Conversions) also worked without issue:

 

AE (1984) (Atari) (Prototype) (U).bin

Analog Classics 1 (CC).bin

Archon (CC).bin

Asteroids (1983) (Atari) (Prototype) (U) [!].bin

BCs Quest For Tires (CC).bin

Beef Drop (08-11-05).bin

Boogie (1982) (Atari) (Prototype) (U).bin

Captain Beeble (CC).bin

Donkey Kong (CC).bin

Donkey Kong Jr (CC).bin

Forbidden Forest - Slinky (CC).bin

Frisky Tom (1982) (Atari) (Prototype) (U).bin

Gateway to Apshai (CC).bin

Hangly-Man (Hack).bin

Jr Pac-Man (Speed Hack).bin

Jr. Pac-Man (1982) (Atari) (Prototype) (U).bin

Jumpman Junior (CC).bin

Ms. Pac-Man (Speed Hack).bin

Pac Pollux (Hack).bin

Pac-Man (Bugs Fixed Hack).bin

Pac-Man Plus (Hack).bin

Pirate Pete (Hack v2.2) (32k).bin

Pitfall II (Level 2 Start Hack) (32k).bin

Preppie (CC).bin

Rally Speedway (CC).bin

Sitin's Hollow (CC).bin

Spitfire (1984) (Atari) (Prototype) (U).a52

Spy Hunter (CC).bin

Super Pac Man (1982) (Atari) (Final) (U).bin

Super Pac-Man (Adjusted Bluetime).bin

Tapper (CC).bin

Tempest (1983) (Atari) (Prototype) (U) [!].bin

Up'n Down (CC).bin

Xari Arena (1983) (Atari) (Prototype) (U).bin

 

-Trebor

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I updated the installer again. This fixes the following:

- User functions not done in the GUI when mapped to joystick buttons

- Database machine type fixes for 5200 diagnostic carts

- Launcher speed doubled

- Current machine not remembered if emulator is exited while playing

- Mapping shows correctly on main GUI screen

 

Same place as in first post. Remember to back up your database file (kat5200.db3) to keep your configuration.

 

-Brian

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Problem with Deadzone setting at 5%.

 

Fresh build/start. I map the inputs from my gampad to the various inputs for the 5200 controller. I save it as Default 5200 profile with Sensitivity left at 95%, but Deadzone set to 5%.

 

I perform a create new as well. I name the profile Analog 5200, I check off 'Simulate Analog' save the profile with the 'Save As' button as save it as Analog 5200.

 

I go back to the Default 5200 profile and see all my settings in place including Deadzone at 5% and Simulate Analog not checked. I view my Analog 5200 profile and see all my settings in place including Deadzone at 5% and Simulate Analog checked.

 

I click 'OK' to exit the input screen. I re-enter the Input screen and check both controller profiles. Both profiles show Deadzone set to 4%.

 

I tried the above setup using a 6% Deadzone to see if kat would subtract 1% and bring the value to 5% once I exited and re-entered the input screen. It did not. It stayed at 6%.

 

I reset the Deadzone value to 5% to both profiles, saved for each profile, left the input screen, re-entered, and checked both profiles. Both profiles were once again set to 4%.

 

-Trebor

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There are still problems with mapping functions to gamepad buttons. Again, the configuration screens appear to map all the functions to the correct buttons, but once in game the functions such as Back, Reset, Pause, Start are not responding.

 

EDIT: My bad. I forgot to check 'Use a Default' for the profile. However, the Back mapping seems to go right back to the game. I need to hit the button several times and then eventually it just stays on the menu.

 

-Trebor

Edited by Trebor
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I'm not sure I fully understand the problem. The purpose of the Back mapping is to go back and forth between game and gui. Is the problem that is stops doing this after a while? I'll take a look at the deadzone thing, I think it must be a rounding error.

 

Thanks,

Brian

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I'm not sure I fully understand the problem. The purpose of the Back mapping is to go back and forth between game and gui. Is the problem that is stops doing this after a while? I'll take a look at the deadzone thing, I think it must be a rounding error.

 

Thanks,

Brian

 

The problem is when you're in Window mode kat jumps to the menu screen and immediately right back to the game again (As if you pressed the button twice...but I only press it once). It does not happen when you are using Fullscreen.

 

-Trebor

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I seem to be having problems shooting diagonally in Berzerk, plus of course the speech it messed up also but that's because alot of the sound is off...

 

I don't experience either one of those issues. Speech sounds clear and understandable as well as shooting diagonally is as easy as up, down, left and right.

 

Maybe it's your configuration or/and ROM image (?)

 

Berzerk runs great with no issues for me.

 

-Trebor

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Hi,

 

Rxd, let me know what kind of controller your using (and how your using it) if your still having issues with your controller. I don't see any issues with diagonal shooting or voice. I have fixes for the back event mapped to joystick button and rounding issues with Deadzone, but will probably wait a couple of weeks for more issues and then do a release. I have a couple of unix issues I'm trying to kill off as well and then I will release the source as well. Please continue to report any issues you have.

 

Thanks,

Brian

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Hi,

 

Rxd, let me know what kind of controller your using (and how your using it) if your still having issues with your controller. I don't see any issues with diagonal shooting or voice. I have fixes for the back event mapped to joystick button and rounding issues with Deadzone, but will probably wait a couple of weeks for more issues and then do a release. I have a couple of unix issues I'm trying to kill off as well and then I will release the source as well. Please continue to report any issues you have.

 

Thanks,

Brian

 

Cool...Thanks for the status update, Brian!

 

Keep up the great work!

 

-Trebor

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