candle Posted May 20, 2009 Author Share Posted May 20, 2009 (edited) Updated documentation for FX v1.09 core - synced with emulator so to speak FX 1.09 EN changes were translated by mikey from atariarea forum, and synced with previous version of fx 1.07 en Thanks for help greatly appreciated Edited May 20, 2009 by candle Quote Link to comment Share on other sites More sharing options...
+Stephen Posted May 20, 2009 Share Posted May 20, 2009 Updated documentation for FX v1.09 core - synced with emulator so to speak FX 1.09 EN changes were translated by mikey from atariarea forum, and synced with previous version of fx 1.07 en Thanks for help greatly appreciated Much appreciated! Great timing too (I just printed the version 1.00 beta 7 a few hours ago ) Stephen Anderson Quote Link to comment Share on other sites More sharing options...
candle Posted May 20, 2009 Author Share Posted May 20, 2009 don't worry I have similiar experiences but you'll have to reprint only two pages Quote Link to comment Share on other sites More sharing options...
+Stephen Posted May 20, 2009 Share Posted May 20, 2009 don't worry I have similiar experiencesbut you'll have to reprint only two pages Cool. I got the new emulator running on both my PC and laptop, the VBXE slideshow works great! I am gonna try to get some colored text on the screen this weekend. Stephen Anderson Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted May 21, 2009 Share Posted May 21, 2009 great! are there any missing features which are not emulated by the atari++? I am asking as I don't want to spend time debugging code when it is actual the emulation... so...f.e. last time the 640 pixel mode was not emulated... Quote Link to comment Share on other sites More sharing options...
candle Posted May 21, 2009 Author Share Posted May 21, 2009 still is, along with: vertical and horizontal scroll of color map vertical scroll of text mode priorities between overlay, playfield and P/M G collisions between overlay, playfield and P/M G and lastly, blitter timing is not pixel exact Quote Link to comment Share on other sites More sharing options...
laoo Posted May 21, 2009 Share Posted May 21, 2009 great! are there any missing features which are not emulated by the atari++? I am asking as I don't want to spend time debugging code when it is actual the emulation... so...f.e. last time the 640 pixel mode was not emulated... Everything is stated in doc files bundled with emulator (haven't you read it?): Emulates VBXE core fx v1.09a. Following features are not implemented: - vertical and horizontal scrolling of attribute map, - vertical scrolling of text mode overlay, - OVERLAY - PLAYFIELD/PMG priorities (overlay is always on top), - OVERLAY - PLAYFIELD/PMG collisions, - HIRES <-> CCR toggling, - Blitter timing is not pixel exact (it hopefully consumes the same amout of cycles but in scanline resolution). The 640 pixels graphics and text mode are emulated (graphics is not tested though). Quote Link to comment Share on other sites More sharing options...
candle Posted May 21, 2009 Author Share Posted May 21, 2009 Heaven has some issues when it comes to reading just kidding (rtfm hehe) Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted May 21, 2009 Share Posted May 21, 2009 hahaha... I never read the supplied readme.txt files... who does? Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted May 21, 2009 Share Posted May 21, 2009 great! are there any missing features which are not emulated by the atari++? I am asking as I don't want to spend time debugging code when it is actual the emulation... so...f.e. last time the 640 pixel mode was not emulated... Everything is stated in doc files bundled with emulator (haven't you read it?): Emulates VBXE core fx v1.09a. Following features are not implemented: - vertical and horizontal scrolling of attribute map, - vertical scrolling of text mode overlay, - OVERLAY - PLAYFIELD/PMG priorities (overlay is always on top), - OVERLAY - PLAYFIELD/PMG collisions, - HIRES <-> CCR toggling, - Blitter timing is not pixel exact (it hopefully consumes the same amout of cycles but in scanline resolution). The 640 pixels graphics and text mode are emulated (graphics is not tested though). and it is not written in the readme but in the history file... just for the records... Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted May 21, 2009 Share Posted May 21, 2009 here are the screenshots of the supplied examples. Quote Link to comment Share on other sites More sharing options...
+Stephen Posted May 21, 2009 Share Posted May 21, 2009 here are the screenshots of the supplied examples. Is the sourcecode for the text demo out there? I have some questions about what's in the programming manual, but if I had some code to look at I could probably figure it out myself. Stephen Anderson Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted May 21, 2009 Share Posted May 21, 2009 nope... I only started the supplied binaries... but Candle or Laoo should help here... I am more into blitting sprites at the moment... Quote Link to comment Share on other sites More sharing options...
+Stephen Posted May 21, 2009 Share Posted May 21, 2009 nope... I only started the supplied binaries... but Candle or Laoo should help here... I am more into blitting sprites at the moment... OK - I will post my questions later this evening when I am home. Stephen Anderson Quote Link to comment Share on other sites More sharing options...
laoo Posted May 21, 2009 Share Posted May 21, 2009 (edited) Is the sourcecode for the text demo out there? I have some questions about what's in the programming manual, but if I had some code to look at I could probably figure it out myself. Stephen Anderson All sources of these examples are in VBXE package. The text demo is at vbxe_package_v109.zip\cores\VBXE FX\example\bt.asm Edited May 21, 2009 by laoo Quote Link to comment Share on other sites More sharing options...
+Stephen Posted May 21, 2009 Share Posted May 21, 2009 (edited) Is the sourcecode for the text demo out there? I have some questions about what's in the programming manual, but if I had some code to look at I could probably figure it out myself. Stephen Anderson All sources of these examples are in VBXE package. The text demo is at vbxe_package_v109.zip\cores\VBXE FX\example\bt.asm Awesome - thanks. I guess this is my excuse to learn MADS. Stephen Anderson Edited May 21, 2009 by Stephen Quote Link to comment Share on other sites More sharing options...
DamageX Posted May 22, 2009 Share Posted May 22, 2009 I made a scrolling stars demonstration program which uses the blitter. http://www.hyakushiki.net/vdemo.zip It crashes the emulator after a short time for some reason (?) Quote Link to comment Share on other sites More sharing options...
jvas Posted May 22, 2009 Share Posted May 22, 2009 here are the screenshots of the supplied examples. I definitely want one !!! Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted May 22, 2009 Share Posted May 22, 2009 I made a scrolling stars demonstration program which uses the blitter. http://www.hyakushiki.net/vdemo.zip It crashes the emulator after a short time for some reason (?) thanks. 2 questions. 1) are you using a blitter block "chain" or are you calling the blitter each time for each star? 2) how do I quickly load the exe file into the emulator? haven't spottet yet the load exe option thx for sharing... Quote Link to comment Share on other sites More sharing options...
laoo Posted May 22, 2009 Share Posted May 22, 2009 I made a scrolling stars demonstration program which uses the blitter. http://www.hyakushiki.net/vdemo.zip It crashes the emulator after a short time for some reason (?) The reason is obvious: bug in the emulator The counter of overlay address surpasses in one point the VBXE memory boundary and emulator does not wrap it around. Thanks for crashing emulator, I'll fix it (maybe even today). Quote Link to comment Share on other sites More sharing options...
laoo Posted May 22, 2009 Share Posted May 22, 2009 2) how do I quickly load the exe file into the emulator? haven't spottet yet the load exe option Just insert it quickly into the atr image and run the image Total commander plugin is very helpful in this task. Quote Link to comment Share on other sites More sharing options...
DamageX Posted May 22, 2009 Share Posted May 22, 2009 I was going to the "H:" drive to run the .xex Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted May 22, 2009 Share Posted May 22, 2009 and I mounted it as image and it will be loaded.... undocumented feature??? Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted May 22, 2009 Share Posted May 22, 2009 I was going to the "H:" drive to run the .xex but one question open... do you start the blitter for each star or do you start the blitter once and the blitter is going through the bcbs? that is still a miracle for me... i can not see why there is a next bcb flag then? Quote Link to comment Share on other sites More sharing options...
candle Posted May 22, 2009 Author Share Posted May 22, 2009 to all: please provide every file needed for compilation of examples you're posting - i know those files usuallly can be easly recreated, but still - making them included seems to be better idea having said this - DamageX - could you update Your archive adding "randoms"? verry nice code btw Quote Link to comment Share on other sites More sharing options...
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