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candle

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Updated documentation for FX v1.09 core - synced with emulator so to speak

 

FX 1.09 EN

 

changes were translated by mikey from atariarea forum, and synced with previous version of fx 1.07 en

 

Thanks for help :) greatly appreciated :)

Edited by candle
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Updated documentation for FX v1.09 core - synced with emulator so to speak

 

FX 1.09 EN

 

changes were translated by mikey from atariarea forum, and synced with previous version of fx 1.07 en

 

Thanks for help :) greatly appreciated :)

Much appreciated! Great timing too (I just printed the version 1.00 beta 7 a few hours ago :D )

 

Stephen Anderson

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don't worry :) I have similiar experiences

but you'll have to reprint only two pages

Cool. I got the new emulator running on both my PC and laptop, the VBXE slideshow works great! I am gonna try to get some colored text on the screen this weekend.

 

Stephen Anderson

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still is, along with:

 

vertical and horizontal scroll of color map

vertical scroll of text mode

priorities between overlay, playfield and P/M G

collisions between overlay, playfield and P/M G

and lastly,

blitter timing is not pixel exact

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great!

 

are there any missing features which are not emulated by the atari++? I am asking as I don't want to spend time debugging code when it is actual the emulation... ;)

 

so...f.e. last time the 640 pixel mode was not emulated...

 

Everything is stated in doc files bundled with emulator (haven't you read it?):

Emulates VBXE core fx v1.09a. Following features are not implemented:

 

- vertical and horizontal scrolling of attribute map,

- vertical scrolling of text mode overlay,

- OVERLAY - PLAYFIELD/PMG priorities (overlay is always on top),

- OVERLAY - PLAYFIELD/PMG collisions,

- HIRES <-> CCR toggling,

- Blitter timing is not pixel exact (it hopefully consumes the same amout

of cycles but in scanline resolution).

 

The 640 pixels graphics and text mode are emulated (graphics is not tested though).

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great!

 

are there any missing features which are not emulated by the atari++? I am asking as I don't want to spend time debugging code when it is actual the emulation... ;)

 

so...f.e. last time the 640 pixel mode was not emulated...

 

Everything is stated in doc files bundled with emulator (haven't you read it?):

Emulates VBXE core fx v1.09a. Following features are not implemented:

 

- vertical and horizontal scrolling of attribute map,

- vertical scrolling of text mode overlay,

- OVERLAY - PLAYFIELD/PMG priorities (overlay is always on top),

- OVERLAY - PLAYFIELD/PMG collisions,

- HIRES <-> CCR toggling,

- Blitter timing is not pixel exact (it hopefully consumes the same amout

of cycles but in scanline resolution).

 

The 640 pixels graphics and text mode are emulated (graphics is not tested though).

 

and it is not written in the readme but in the history file... just for the records... ;)

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here are the screenshots of the supplied examples.

Is the sourcecode for the text demo out there? I have some questions about what's in the programming manual, but if I had some code to look at I could probably figure it out myself.

 

Stephen Anderson

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nope... I only started the supplied binaries... but Candle or Laoo should help here... I am more into blitting sprites at the moment... ;)

OK - I will post my questions later this evening when I am home.

 

Stephen Anderson

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Is the sourcecode for the text demo out there? I have some questions about what's in the programming manual, but if I had some code to look at I could probably figure it out myself.

 

Stephen Anderson

 

 

All sources of these examples are in VBXE package. The text demo is at vbxe_package_v109.zip\cores\VBXE FX\example\bt.asm

Edited by laoo
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Is the sourcecode for the text demo out there? I have some questions about what's in the programming manual, but if I had some code to look at I could probably figure it out myself.

 

Stephen Anderson

 

 

All sources of these examples are in VBXE package. The text demo is at vbxe_package_v109.zip\cores\VBXE FX\example\bt.asm

Awesome - thanks. I guess this is my excuse to learn MADS.

 

Stephen Anderson

Edited by Stephen
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I made a scrolling stars demonstration program which uses the blitter.

 

http://www.hyakushiki.net/vdemo.zip

 

It crashes the emulator after a short time for some reason (?)

 

thanks. 2 questions.

 

1) are you using a blitter block "chain" or are you calling the blitter each time for each star?

2) how do I quickly load the exe file into the emulator? haven't spottet yet the load exe option

 

thx for sharing...

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I made a scrolling stars demonstration program which uses the blitter.

 

http://www.hyakushiki.net/vdemo.zip

 

It crashes the emulator after a short time for some reason (?)

 

The reason is obvious: bug in the emulator ;)

The counter of overlay address surpasses in one point the VBXE memory boundary and emulator does not wrap it around. Thanks for crashing emulator, I'll fix it (maybe even today).

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I was going to the "H:" drive to run the .xex

 

but one question open... do you start the blitter for each star or do you start the blitter once and the blitter is going through the bcbs? that is still a miracle for me... i can not see why there is a next bcb flag then?

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to all: please provide every file needed for compilation of examples you're posting - i know those files usuallly can be easly recreated, but still - making them included seems to be better idea

 

having said this - DamageX - could you update Your archive adding "randoms"? verry nice code btw :)

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