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RAM Defender


vdub_bobby

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You guys and this RAM deal!

 

Makes me think of the simple games with color overlays for the TV!

For some people (like me) the most fun in writing a 2600 game is writing the kernel. The least fun is all the labor-intensive bug-killing, graphics-tweaking, state-checking blah blah blah of the rest of the game.

 

Writing a RAM game makes the entire process very much like writing the kernel. :D

 

Plus, I've been kicking around the idea of trying to write 1K versions of lots of classic games (SI, Pac-Man, etc.) for a few years but never got around to it. This gave me the chance to play with some of those ideas, so I jumped at it.

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