+atari2600land Posted July 6, 2009 Share Posted July 6, 2009 (edited) I know there's been a bB aquarium made, but I'm working on a full-fledged aquarium game. I have a question, though. Will bB ever support the AtariVox to save games and high scores and stuff? Here's what I have so far. When I get it programmed, pressing Fire will bring up a menu with options on what to do with your fish (Feed, Pet, etc.) aquarium.bas aquarium.bas.bin Edited July 6, 2009 by atari2600land Quote Link to comment Share on other sites More sharing options...
yuppicide Posted July 7, 2009 Share Posted July 7, 2009 Sounds cool, but I have a better idea. I'll PM you something maybe you're interested in. I want to do it, but am tied up with Skull Island and getting a version ready I can release soon. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted July 7, 2009 Author Share Posted July 7, 2009 Added the menu. None of the options work yet (they are the same as EXIT will be.) and I'll probably add more options later. It took a little extra time to have the fish and bubbles be at the same place where you left off after exiting the menu without freezing up, but I think I did it. aquarium.bas.bin aquarium.bas Quote Link to comment Share on other sites More sharing options...
Animan Posted July 7, 2009 Share Posted July 7, 2009 Looks good so far. Keep it up! Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted July 7, 2009 Author Share Posted July 7, 2009 Added the pet feature. Also, I changed the score graphics so they work right (in case you've read my post in the Bug Report thread.) I wish there was a way that I didn't have a score, but putting "const noscore=1" with the multisprite kernel doesn't work. aquarium2.bas.bin aquarium2.bas Quote Link to comment Share on other sites More sharing options...
jrok Posted July 7, 2009 Share Posted July 7, 2009 I wish there was a way that I didn't have a score, but putting "const noscore=1" with the multisprite kernel doesn't work. Why don't you just set the scorecolor to the color of the background? Quote Link to comment Share on other sites More sharing options...
Chickybaby Posted July 7, 2009 Share Posted July 7, 2009 While I can't contribute anything programming wise, I can say Good skils and luck as well as Bean is going to love it. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted July 7, 2009 Author Share Posted July 7, 2009 Added FEED option. Another idea for an option is GAME, and I use the term "game" loosely. If you select this, a cursor on the screen appears and as you move it, Fred will follow it. This hasn't been programmed in yet. aquarium3.bas.bin aquarium3.bas Quote Link to comment Share on other sites More sharing options...
jrok Posted July 7, 2009 Share Posted July 7, 2009 I wish there was a way that I didn't have a score, but putting "const noscore=1" with the multisprite kernel doesn't work. Why don't you just set the scorecolor to the color of the background? ...or just zero out the sprite lines of the score graphics? Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted July 7, 2009 Author Share Posted July 7, 2009 I don't know, I guess I like the fact that it says "AQUARIUM" at the bottom now. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted July 8, 2009 Author Share Posted July 8, 2009 (edited) Added a little game where you move a cursor and the fish follows it. It's under "GAME" in the menu. To opt out of the game, press fire. I have 642 bytes left. Any ideas on what to do with it? aquarium4.bas.bin aquarium4.bas Edited July 8, 2009 by atari2600land Quote Link to comment Share on other sites More sharing options...
jrok Posted July 8, 2009 Share Posted July 8, 2009 Added a little game where you move a cursor and the fish follows it. It's under "GAME" in the menu. To opt out of the game, press fire. I have 642 bytes left. Any ideas on what to do with it? There seems to be a bug where the GAME only works after a FEED action. If it happens after a PET, the cursor never shows up and the fish's x increments. If this is in the virtual pet style, how about you use the remaining ROM to gradually kill the fish if its not fed, and drive the fish crazy if its not entertained? Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted July 8, 2009 Author Share Posted July 8, 2009 Actually the arrow *was* showing up, but its x position was at 0 and was hidden. I fixed that. I don't really want to make this an accurate virtual pet game, #1 - It would definitely be over 4k, and #2 - I don't want the poor fish to die or go crazy. He's cute the way he is. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted July 8, 2009 Author Share Posted July 8, 2009 Another reason I'm not making this an actual virtual pet game is that without an AtariVox, the 2600 has no memory, so it can't really remember what the pet would be doing last. That, and I want to keep this at 4k because if it gets released, I wouldn't want to spend more than $20 on it. Here's the fixed "GAME" version. aquarium5.bas.bin aquarium5.bas Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted July 8, 2009 Author Share Posted July 8, 2009 I'd really like to add sound, but I can't really find a glub glub sound. Perhaps someone would like to help me? Quote Link to comment Share on other sites More sharing options...
Richi_S Posted July 9, 2009 Share Posted July 9, 2009 Great Idea! I like the In-Game-Menu. There aren't many Atari2600 games that have got such a high grade feature. Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted October 26, 2020 Share Posted October 26, 2020 (edited) ZeroPage Homebrew will be playing Aquarium on tomorrow's (Tue Oct 27) stream LIVE on Twitch at 6PM PT | 9PM ET | 1AM GMT! Hope everyone can watch! Twitch Stream: https://www.twitch.tv/zeropagehomebrew/ Games: Danger Zone (2020 Exclusive WIP Update | 7800) by Lewis Hill (@Muddyfunster) Aquarium (2009) by Chris Read (@atari2600land) Lost Cat (2015) by Jared Gray West (@graywest) Chopper Command (1982 Activision Patch Attempt #1: ?/10000 Points) by Bob Whitehead (SET VIDEO TO 1080P60 FOR FULL QUALITY) Edited November 1, 2020 by ZeroPage Homebrew 1 Quote Link to comment Share on other sites More sharing options...
+Karl G Posted October 28, 2020 Share Posted October 28, 2020 FYI "const noscore=1" should be fixed with the Multisprite kernel in the latest bB release. And yes, you can save on an AtatiVOX or SaveKey to save variables via batari Basic. See this topic for details. 2 Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted October 28, 2020 Share Posted October 28, 2020 On 7/6/2009 at 7:34 PM, atari2600land said: I know there's been a bB aquarium made, but I'm working on a full-fledged aquarium game. I have a question, though. Will bB ever support the AtariVox to save games and high scores and stuff? Here's what I have so far. When I get it programmed, pressing Fire will bring up a menu with options on what to do with your fish (Feed, Pet, etc.) aquarium.bas 2.5 kB · 129 downloads aquarium.bas.bin 4 kB · 193 downloads A forum search on AtariVox brings up several hits including this: Was this eventually incorporated into the project? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.