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failing memory... qix?


aileron

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My brother and I had an old [what I think was] a 2600 many, many years ago, which my parents eventually sold at a garage sale, as I'm sure is the case with many of these things.

Anyway, I've been feeling nostalgic and wanting to buy a 2600, and I know my memory isn't too good sometimes so I've been looking at box art and screenshots to see what sparks my memory to make sure I didn't buy the wrong thing.

I've decided what we had was definately a 2600, but I also distinctly remember playing Qix on that system. Now... have I just completely flipped, or could it have been called something else?

I can't seem to find info on a Qix for the 2600.

Please help me become sane again.

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I also distinctly remember playing Qix on that system. Now... have I just completely flipped, or could it have been called something else?

I can't seem to find info on a Qix for the 2600.

Please help me become sane again.

 

There's no Qix for the 2600 that I know of, but maybe, if you wait for April 1, 2004... ;) :D

 

Rasty.-

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Perhaps you actually had a 5200 and a VCS adapter? That would be the only logical explanation I can see. That way...you would have had a version of Qix that was playable (5200 version) and then had compatibility to play 2600 games on the 5200. However, I would imagine you would remember having such a behemoth of a console as the 5200 in your house.

 

Just a thought... :)

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I know it's been discussed before about the feasability of Qix on the 2600 (the conclusion:  no.), but with some of the recent remarkable discoveries by ADavie & Co., I wonder if that has changed..

My opinion is the same as it was back then...Amidar proves it's possible to some extent. And after reading thru the Robotron thread, I'm convinced of it.

 

Mr. Norris was convinced.
I'm convinced.
But how to prove it?
But how to prove it?
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When Intellivision tried to port Disco #1 (a weird Qix-influenced arcade game by Data East) they found that the system was unable to freely draw lines and keep track of boxes. The programmers had to put the player on an invisible fixed track rather than allowing freedom to draw. The game was eventually released as Thin Ice.

 

Is the 2600 limited by such restrictions? With both Amidar and Pepper 2 the player also is bound to a track.

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Qix on the 2600 would require extra RAM. I've got a mockup laying about somewhere at home that depicts an interlaced white/blue screen. Seems like a reasonable tradeoff to get rid of the fast/slow drawing speeds, especially since you only have one button anyway.

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:idea: The big problem (and difference) is the irregular filling used in Qix. Static graphics can be done quite well with the 2600, but undetermined areas are tough. Maybe with some flicker, but I am not sure.

But reading the Robotron thread, I gather that the shapes are only limited by the cart's hardware. Specifically, the part about having an unlimited number of pixel-enemies. Or did I misunderstand that part? And the 800 pauses quite a bit while filling in the shapes, so it works on a 6502.

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And the 800 pauses quite a bit while filling in the shapes, so it works on a 6502.

The 800 version is incompetent. The 5200 version is nearly arcade-perfect.

 

:idea: The big problem (and difference) is the irregular filling used in Qix. Static graphics can be done quite well with the 2600, but undetermined areas are tough. Maybe with some flicker, but I am not sure.

*cough*ahem* :D

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well i talked it over with my brother tonight, and he actually remembered what the controllers looked like. so it turns out what we had was a 5200, and the memories of the 2600 actually came from grandma having one.

 

at least my memories of the games themselves were intact. :-)

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Couldn't you break the play field into a 40x40 track set? That'd give the feeling of more or less freedom to controll where the characture goes, and allow the 2600 to fill in outlines in 1 pixel wide, by 4 pixel high playfield graphics.

 

It should be possible, especially if you make your characture out of playfield graphics also, and the Spark could be a simple four frame animation of a spinning bar or something.

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There was an Atari 8-bit computer game that might be suited to the "track" idea.

 

You draw lines of bricks from one wall to another. The blank areas don't get filled. There's a rotating happy face bouncing around the arena, destroying the bricks you lay down. If it contacts a line as you're drawing it, you lose a life. You move on to the next level by filling in a certain amount of the board.

 

It felt like something out of Analog or Antic, but since I can't put a name to it, I can't easily find it. I do remember it being written in Basic.

 

Something like this, the 2600 could do...

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