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Enhanced Skeleton+


EricBall

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Based upon the feedback provided, I have enahnced Skeleton+ to provide greater variation and difficulty. From the manual:

 

DIFFICULTY SWITCHES

When the LEFT DIFFICULTY switch is set to A when the game is

started, you will need to destroy ten instead of five Skeletons

to complete each level.

 

When the RIGHT DIFFICULTY switch is set to A when the game is

started, you will start with 49 life instead of 99 and your

Undead Disintegrator will only do half the damage it does when

the RIGHT DIFFICULTY switch is set to B.

 

When the LEFT DIFFICULTY switch is set to A during the game your

Undead Locator is turned off and you must use sound to find the

Skeleton. Stereo sound is recommended in this case.

 

When the RIGHT DIFFICULTY switch is set to A during the game the

speed of the Skeleton is reset only at the start of each level.

 

See also Announcing Skeleton+ and Skeleton+ Rants.

skelplus.zip

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Huf, huf....stress. So....when's this game going to come out >crybaby< LOL Anyhow, that's awesome. It seems a little complex a setup for selecting game modes though (of course, looking back on atarigames now, they were all pretty much like that) :

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Huf, huf....stress.  So....when's this game going to come out  >crybaby<  LOL  Anyhow, that's awesome.  It seems a little complex a setup for selecting game modes though (of course, looking back on atarigames now, they were all pretty much like that) :

 

I've done one final tweak (see Final Skeleton+ so in a week or so AtariAge and PackRat VideoGames should be able to offer cartridges.

 

Although the difficulty switches aren't the most intuitive way to select game options, they are very easy from a code perspective and very space efficient.

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