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Another 8-bit port


kenfused

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by the way. Which button does what is determined by which button you press to start the game. One button will cause pulling back to activate shields. The other button used to start the game, will cause it to fire and the other button to activate shields (by other button I mean upper vs. lower). The game already seemed to have support on the 8-bit for using a second button and I tried to keep it intact if I didn't break anything in the process.

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I think I have found the cause of the crash on the title screen (and potentially in all other of my ports from Preppie on -- not DK and DK jr). It will occur usually if the game goes into attract mode for a while due to a missing ldx #0 intructiion before callling a subroutine to process a pokey countdown timer (only needed by Preppie but code is probably still enabled on most later ports). Testing fixed version now.

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