Jump to content
IGNORED

Legend Of Zelda: Swordquest


bryann380

Recommended Posts

zsq1.jpgzsq3.jpg

 

I'm creating a Swordquest fangame with Zelda sprites, hence the title of this topic. I already recently released an engine test demo that takes place in 'Earthworld'. I'll be making my very own Airworld from scratch (yes, all 4 realms will be in the same game).

 

The program used to design this is Game Maker, version 6.1 (http://www.gamemaker.nl). On each realm, you place certain items in certain rooms to discover 9 "clues". When all 9 are found, the way to the Big Key of that realm opens for you to claim it. You need all 4 big keys to unlock the Master Sword Of Sorcery chamber, get the sword and win the game. There will be a "second quest" after beating the game which allows you to play through it again at a higher difficulty, including randomly created clues.

 

I haven't made any 'action sequence' rooms yet. That is next on my "to do" list. You can carry up to 6 items and can drop no more than 8 items in the same room. The zip contains a text file on the controls and other info.

 

Speaking of the demo, here it is... http://bryann380.home.comcast.net/zeldasq.zip . In this demo, each clue requires only one item. Let me know what you think of it.

 

:D

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...