PacManPlus Posted March 9, 2006 Share Posted March 9, 2006 Dennis - continue! continue! It looks wonderful so far! Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted March 18, 2006 Share Posted March 18, 2006 Wish there was a way to avoid having the gaps in the playfield maze, though (which evokes memories of Ebivision's Pac-Man). Given the 2600's playfield gfx limitations, it's not really possible to avoid them (unless playfield pixels are not to be used for the dots...i.e. Alien). Though the number of gaps can be cut down by fudging the maze gfx a bit. Even with the various flavors of Pac-Man on the 2600, I still think there's room for improvement in replicating the original arcade game. How much room, I don't quite know. Arcade monster movement pattern compatability, perhaps. Though some feel that patterns reduce the enjoyability of a game. 1 Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted March 18, 2006 Share Posted March 18, 2006 I want to make this as close to the arcade as I can get. I don't know if I'll include intermissions yet. If a 4k rom size is not a goal, intermissions aren't much work to add in (and since they would exist apart from the regular game, there's plenty of ram to be reused if needed). In that sense, the only thing intermissions really "cost" is a single bit of ram to enable the seperate kernal. BTW for those that don't know, this was in the works before my hack was begun. 1 Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted March 18, 2006 Share Posted March 18, 2006 I personally prefer from a gamer's perspective kernels that can share both P0 and P1, since such kernel designs often tend to flicker less than those that cannot. I believe Pesco/HackEm do this. I agree with you. I'd like exeriment with this. Moving 2 sprites in this 1LK will be tight but worth a try. That's part of the fun with programming the VCS BTW, Pesco/HackEm does not do this. The ghosts and fruit share the same sprite so they would use a similar technique as I do. One thing they do is restrict the ghosts vertical movement. In their game the restriction was placed there not due to a kernal limitation, but because 3 of the monsters do not seek the player. In the hack, I removed it because all of them could actively seek the player. This had no negative effect with the existing kernal. My only point of critic would be that it's just Pac-Man again... You're right and this is why I've stopped doing this a number of times. I've asked myself many times does the VCS need yet another Pac-man. This was really an exercise for me plus this was my favorite coin-op. When/if I finish this I don't know what I'll do with it. If anything, I'll have a cart made for myself. Aw...the point is to handle the game's portability problems in new ways. Matching the arcade gfx is out before you even begin...so the next best thing is matching how it plays. And it's not really Pac-Man "again" if you don't include wannabe hacks like mine 1 Quote Link to comment Share on other sites More sharing options...
Godzilla Posted April 24, 2006 Share Posted April 24, 2006 any screen shots? Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted April 24, 2006 Share Posted April 24, 2006 Here ya go Can you tell I'm looknig forward to this? Quote Link to comment Share on other sites More sharing options...
Atariboy2600 Posted April 25, 2006 Share Posted April 25, 2006 Here ya go Can you tell I'm looknig forward to this? My God! Is it me or does that game looks almost like the 5200 Pac-Man even the Ghost looks like the old 5200 Pac-Man's Ghost!! Great JOB!! Please make this the Final 2600 Pac-Man game that we Atari fans was always dreaming about having Quote Link to comment Share on other sites More sharing options...
ZylonBane Posted April 25, 2006 Share Posted April 25, 2006 Reproducing the old 400/800/5200 "Space Invader" ghosts is not a good thing, IMHO. Quote Link to comment Share on other sites More sharing options...
DEBRO Posted April 25, 2006 Author Share Posted April 25, 2006 Reproducing the old 400/800/5200 "Space Invader" ghosts is not a good thing, IMHO. Don't worry...I've replaced these ghost sprites with the ones from you and Nathan Strum. I'll have to decide which ones I like better. 1 Quote Link to comment Share on other sites More sharing options...
Godzilla Posted April 25, 2006 Share Posted April 25, 2006 wowzarz, diz looks spiffy. seems the 2600 is the home to varied and different ports of pac man and space invaders :-) Quote Link to comment Share on other sites More sharing options...
Atariboy2600 Posted June 18, 2006 Share Posted June 18, 2006 Had there been any news on this game? Quote Link to comment Share on other sites More sharing options...
Atariboy2600 Posted June 18, 2006 Share Posted June 18, 2006 Had there been any news on this game? --Edit: I'm a dolt! Heh for a second I assum that you ment the Pac-Man game not the A-VCS-tec Challenge Quote Link to comment Share on other sites More sharing options...
Albert Posted June 18, 2006 Share Posted June 18, 2006 Had there been any news on this game? --Edit: I'm a dolt! Heh for a second I assum that you ment the Pac-Man game not the A-VCS-tec Challenge Yeah, I stupidly read the title of the thread and thought it was an older thread that Simon had started about A-VCS-tec Challenge, and then responded appropriately. D'oh! ..Al Quote Link to comment Share on other sites More sharing options...
DEBRO Posted June 19, 2006 Author Share Posted June 19, 2006 Had there been any news on this game? Well, I still plan on finishing it. It's been a dream or wish of mine for years. Right now Real Life has slowed down work on this. 1 Quote Link to comment Share on other sites More sharing options...
Atariboy2600 Posted August 2, 2006 Share Posted August 2, 2006 Hey any news on this demo game? I hope it could become a full Pac-Man game^_^ Quote Link to comment Share on other sites More sharing options...
racer raul Posted August 9, 2006 Share Posted August 9, 2006 Man I've been happy with Pacman Arcade (Rob Kudla Hack)... but this... this is the pot of gold at the end of the rainbow... I hope this makes it to cart form... Quote Link to comment Share on other sites More sharing options...
DEBRO Posted August 10, 2006 Author Share Posted August 10, 2006 Hi there, Sorry for not responding sooner. I still plan on finishing this but I just haven't had the time to devote to it lately. BTW, I'm not using the "Space Invader" looking ghosts like the 5200/A8 anymore. I'm using the ghosts done by ZylonBane. 1 Quote Link to comment Share on other sites More sharing options...
Atariboy2600 Posted August 10, 2006 Share Posted August 10, 2006 Hi there, Sorry for not responding sooner. I still plan on finishing this but I just haven't had the time to devote to it lately. BTW, I'm not using the "Space Invader" looking ghosts like the 5200/A8 anymore. I'm using the ghosts done by ZylonBane. Screenshot my lord? Quote Link to comment Share on other sites More sharing options...
Atariboy2600 Posted September 24, 2006 Share Posted September 24, 2006 Hye are there any update on thsi demo game?? Quote Link to comment Share on other sites More sharing options...
Breakpack Posted September 25, 2006 Share Posted September 25, 2006 (edited) Yes yes,screeeeeeens! :lust: Edit:BTW,I like the '5200' look of the ghosts.When I saw the pics,I was like 'is this the 5200 version?!' Still impressive anyway you look at it.Once you get this down perfect,A Ms.Pac hack would prolly be easy to do,like the arcade version Hope Super Pac and Baby pac aren't far behind Edited September 25, 2006 by Breakpack Quote Link to comment Share on other sites More sharing options...
Atariboy2600 Posted October 26, 2006 Share Posted October 26, 2006 Wonder if Pacmanplus can help in making this game? Quote Link to comment Share on other sites More sharing options...
Breakpack Posted October 26, 2006 Share Posted October 26, 2006 We need it! Quote Link to comment Share on other sites More sharing options...
Atariboy2600 Posted October 26, 2006 Share Posted October 26, 2006 We need it! Yes yes we do^_^ Quote Link to comment Share on other sites More sharing options...
Breakpack Posted October 26, 2006 Share Posted October 26, 2006 We need it! Yes yes we do^_^ ....and the game,too! Quote Link to comment Share on other sites More sharing options...
DEBRO Posted October 30, 2006 Author Share Posted October 30, 2006 Hi there, Screenshot my lord? I can do better than that and give you another test ROM. This still has bugs in it. I'm mainly using it to test timing. The frame delay values are consistent with 7800 Ms. Pac-man just reduced to 1 byte of RAM vs. 4 bytes This test ROM is 4K and pretty much too tight to add anything else. I wanted to see if I could do a no frills Pacman in 4K. This is playable but missing elements (i.e. energizer sound, sound for eating monster, fruit sound, game over, death sound is awful, etc.). I'm also working on the variable flicker. The one in this one is buggy and doesn't give the results I'm looking for. I'll have to expand to at least 8K to get a decent one. Give this a run in your favorite emulator or run it on the real thing and let me know what you think so far. Watch out for Blinky in "Cruise Elroy" state as he really flies after you at that point (again...working on timing). Also, the monster sprite graphics come from ZylonBane and the Pacman sprite comes from PacManPlus. Thanks guys. pacman4K.zip 1 Quote Link to comment Share on other sites More sharing options...
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