+atari2600land Posted June 6, 2006 Share Posted June 6, 2006 It's said that nobody ever takes suggestions from people, but it doesn't hurt to try, right? The Atari 2600 has very little puzzle games in its library. Apart from Klax, Marble Jumper and Strat-o-gems, there's only a few others. I've been thinking that Zoop would be an excellent candidate to be Atari 2600-ified, so to speak. For those of you who don't know what Zoop is, search for it on Wikipedia. And Zoop was stolen from another idea, so Zoop wasn't even original to begin with. Here's a couple mock screenshots I made, one showing the actual playfield, the other the options screen. For the options screen, I didn't have the Atari font, so I used a (hopefully) similar one. Quote Link to comment Share on other sites More sharing options...
Zach Posted June 6, 2006 Share Posted June 6, 2006 It's said that nobody ever takes suggestions from people, but it doesn't hurt to try, right? The Atari 2600 has very little puzzle games in its library. Apart from Klax, Marble Jumper and Strat-o-gems, there's only a few others.Don't forget newcomer A-Star. I've been thinking that Zoop would be an excellent candidate to be Atari 2600-ified, so to speak. For those of you who don't know what Zoop is, search for it on Wikipedia. And Zoop was stolen from another idea, so Zoop wasn't even original to begin with. Here's a couple mock screenshots I made, one showing the actual playfield, the other the options screen. For the options screen, I didn't have the Atari font, so I used a (hopefully) similar one.After quickly playing a Java Applet version linked from the Wikipedia page, I see there can be five colors in a row of 12 cells. This is a large number for the Atari, but not impossible. Allowing a little flicker will make it easier. Quote Link to comment Share on other sites More sharing options...
+Nathan Strum Posted June 6, 2006 Share Posted June 6, 2006 There's also Pick 'n Pile (available in the AA store) which is very good. Quote Link to comment Share on other sites More sharing options...
Gregory DG Posted June 6, 2006 Share Posted June 6, 2006 Ugh... Please not Zoop! There's got to be a better puzzle game idea than that. How about Sokoban, Dr. Mario, Bust-A-Move, Puyo-Puyo, or Pipe Dream? Here's a list of a bunch more... (Also, I'm pretty sure there's a Tetris clone for the 2600 too that wasn't mentioned.) Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted June 6, 2006 Author Share Posted June 6, 2006 "Not only will you have to worry about 4 different directions of pieces, but you also have to contend with 4 columns from each direction for a total of 16 columns! With all this activity to keep track of the player will never feel as if he or she is control of the situation." - from Gregory DG's link to the review of Zoop for Jaguar. How about we make it 4 colors in a row of 9 cells. That way, it'd be easier to program and better to keep track of the playfield (if this idea actually starts to turn into a game.) Quote Link to comment Share on other sites More sharing options...
8th lutz Posted June 6, 2006 Share Posted June 6, 2006 Ugh... Please not Zoop! There's got to be a better puzzle game idea than that. How about Sokoban, Dr. Mario, Bust-A-Move, Puyo-Puyo, or Pipe Dream? Here's a list of a bunch more... (Also, I'm pretty sure there's a Tetris clone for the 2600 too that wasn't mentioned.) Yes, there was one. I think it was called edtris 2600. Quote Link to comment Share on other sites More sharing options...
+Nathan Strum Posted June 6, 2006 Share Posted June 6, 2006 There were three: Edtris (Ed Federmeyer), Tetris 2600 (Colin Hughes) and Cubis (Eckhard Stolberg). They each have merits and weak points. I think that Cubis is probably the best of the bunch, but the music is insufferable, and you can't shut it off (and it requires a Supercharger). Tetris 2600 would be pretty good except the controls are horrible (pieces flip around uncontrollably) and there's no audio. As for the legality of selling any of them (or any Tetris clone), I thought that this was a pretty interesting read. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted June 6, 2006 Share Posted June 6, 2006 Acid Drop, Crazy Valet and Jammed, Checkers, Backgammon, Chess, Rubik's Cube (3D)... Quote Link to comment Share on other sites More sharing options...
supercat Posted June 6, 2006 Share Posted June 6, 2006 I've been thinking that Zoop would be an excellent candidate to be Atari 2600-ified, so to speak. It may be possible to do a zoop-style game, though the normal ZOOP screen layout would not work well. Rearranging things so that your ship is in the middle row and shoots up and down might improve things, though. If you did that, then a Strat-O-Gems-style kernel would allow up to six squares across on the top and bottom, or possible twelve if you use Venetian blinds (though in that case, the number of rows might be limited by memory constraints). Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted June 6, 2006 Author Share Posted June 6, 2006 How about a plus sign with a grid of 3x3, making only 45 squares. Could be at most 32 kilobytes. I'm just guessing the size based on Strat-o-gems. Marble Jumper had the same grid, I think. Quote Link to comment Share on other sites More sharing options...
kirin jensen Posted June 7, 2006 Share Posted June 7, 2006 Or you could just homebrew it for the O2... Quote Link to comment Share on other sites More sharing options...
+batari Posted June 7, 2006 Share Posted June 7, 2006 Or you could just homebrew it for the O2... Not without compomises. The colors won't be a problem if you don't mind selecting from 16 instead of 128, but the O2 can't have more than 9 objects on the grid either. Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted June 7, 2006 Share Posted June 7, 2006 Or you could just homebrew it for the O2... Not without compomises. The colors won't be a problem if you don't mind selecting from 16 instead of 128, but the O2 can't have more than 9 objects on the grid either. Actually it can't even do the grid Quote Link to comment Share on other sites More sharing options...
YOK-dfa Posted June 7, 2006 Share Posted June 7, 2006 Actually it can't even do the grid You could make it a videopac+ game and use the background image for the grid Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted June 7, 2006 Share Posted June 7, 2006 Actually it can't even do the grid You could make it a videopac+ game and use the background image for the grid Well, you still wouldn't see it on a O2 then. Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted June 7, 2006 Share Posted June 7, 2006 Or you could just homebrew it for the O2... Not without compomises. The colors won't be a problem if you don't mind selecting from 16 instead of 128, but the O2 can't have more than 9 objects on the grid either. Actually it can't even do the grid Instead of having an "outline" the rows and columns could alternate between playfield and background. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted June 7, 2006 Author Share Posted June 7, 2006 Or you could just homebrew it for the O2... Not without compomises. The colors won't be a problem if you don't mind selecting from 16 instead of 128, but the O2 can't have more than 9 objects on the grid either. Actually it can't even do the grid Instead of having an "outline" the rows and columns could alternate between playfield and background. Can we talk about the Atari 2600 some more? Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted June 7, 2006 Share Posted June 7, 2006 actually, I was talking about the 2600 - I missed the "O2"s Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted June 7, 2006 Share Posted June 7, 2006 Can we talk about the Atari 2600 some more? Just do it. Quote Link to comment Share on other sites More sharing options...
vdub_bobby Posted June 14, 2006 Share Posted June 14, 2006 The Atari 2600 has very little puzzle games in its library. There are plenty of puzzle games in the 2600's library. Apart from Klax, Marble Jumper and Strat-o-gems Don't forget newcomer A-Star. There's also Pick 'n Pile (available in the AA store) which is very good. There were three: Edtris (Ed Federmeyer), Tetris 2600 (Colin Hughes) and Cubis (Eckhard Stolberg). Acid Drop, Crazy Valet and Jammed, Checkers, Backgammon, Chess, Rubik's Cube (3D)... And I'll add: Othello the forthcoming Fourplay Knight Jumper (see 2006 Minigame Compo) Sort-of action puzzlers include Qb and Okie Dokie and probably others. Altogether, there are at least 20 puzzle games for the 2600. I didn't have the Atari font, so I used a (hopefully) similar one. There is no Atari 2600 font. The 2600 has no text or character "modes." Quote Link to comment Share on other sites More sharing options...
Zach Posted June 15, 2006 Share Posted June 15, 2006 How about a plus sign with a grid of 3x3, making only 45 squares. Could be at most 32 kilobytes. I'm just guessing the size based on Strat-o-gems. Marble Jumper had the same grid, I think.If you limit the number of colors, or allow Venetian Blinds/flickering, it can most likely be done. BTW, The Marble Jumper grid is 33 squares. You are actually better describing the Marble Jumper 2 grid. Quote Link to comment Share on other sites More sharing options...
kirin jensen Posted June 15, 2006 Share Posted June 15, 2006 Or you could just homebrew it for the O2... Not without compomises. The colors won't be a problem if you don't mind selecting from 16 instead of 128, but the O2 can't have more than 9 objects on the grid either. Actually it can't even do the grid Umm...ok. There are two possibilities: 1) You're just pokin' fun. Which will be your excuse when you reply to this post, because 2) is that you're unbelievably ignorant. The O2 can show more than 9 objects and the grid is BUILT IN. Now go run and post that Bob Harris quote Atariheads loove so much even if it is obviously wrong on the face of it. Quote Link to comment Share on other sites More sharing options...
supercat Posted June 15, 2006 Share Posted June 15, 2006 The O2 can show more than 9 objects and the grid is BUILT IN. The built-in grid isn't twelve rows high, is it? Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted June 16, 2006 Share Posted June 16, 2006 Umm...ok. There are two possibilities: 1) You're just pokin' fun. Which will be your excuse when you reply to this post, because 2) is that you're unbelievably ignorant. The O2 can show more than 9 objects and the grid is BUILT IN. Now go run and post that Bob Harris quote Atariheads loove so much even if it is obviously wrong on the face of it. Actually it's much too hot here to waste time on a clueless fanboy. Still, if you can count up to 10, try booting up any of your O2 games and count the boxes of the grid they do. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted June 16, 2006 Author Share Posted June 16, 2006 OK you two, knock it off. This is supposed to be a thread about Atari 2600, not Odyssey 2. Quote Link to comment Share on other sites More sharing options...
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