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HSC Season 4 Week 13: Defender


Ze_ro

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Important Note: This weeks competition is over and no further scores will be accepted. However, you may still use this thread to discuss Defender and compare future scores and strategies if you wish.

 

Earth's "friendship" signals, beamed into deep space and beyond the Milky Way, have attracted extraterrestrial beings, all right, but not the ones we expected. Now wave after wave of warlike Aliens from some unidentified solar system "home in" and attack. In the cockpit of Universal Space Ship Defender, you wait tensely, watching your scanner for approaching aliens. There they are! First comes a lone Bomber, laying space mines. You pick that off with your laser missiles with no trouble. But an innocent-looking Pod ship explodes when you hit it, releasing clusters of missile-splitting Swarmers. Whew! That was close! Now what? Your Scanner shows a convoy of saucer-shaped Baiters coming fast and escorting a squadron of Landers. Space Intelligence has informed you that the Landers' diabolical mission is to kidnap Earth's Humanoids and transform them into hideous flying Mutants programmed to destroy the cities and take over the Earth.

 

In the city below, Humanoids run helter-skelter through the streets like frightened ants. Some cower in doorways, hoping, no doubt, that the Landers will overlook them. No chance! Look! See that terrified Humanoid wriggling helplessly in the force of the Lander beam? No time to lose! Thrust out and blast that Lander with your laser missiles. There! That got him. Now dive down and catch the Humanoid. Hurry! Hurry! He's falling fast!

 

Game Information

  • Game Name: Defender
  • Released By: Atari, 1981
  • Left Difficulty: B / Novice - Ship ascends and descends rapidly
  • Right Difficulty: B / Novice - Ship ascends and descends rapidly
  • Game Mode: Default
  • Chosen By: LarcenTyler

Post your scores right here in this thread, and I will add them to the list. Remember to play the game with the recommended game mode and difficulty settings as shown above so that your scores will be consistent with everyone elses. The deadline for posting scores is Thursday, July 27th at 1:30 AM (CST).

 

If you want to suggest a game for future weeks, please send me a private message and let me know! I will add your game to the list. One one game per person will be kept on the list, so you will not be able to suggest a game until your first game is played!

 

Anyone can play! Just post a score and I'll add you to the list! Please read the Rules & Information if you haven't already done so!

 

Current High Scores

  1. 1,000,000 (SpiceWare) [+11]
    1,000,000 (Rom Hunter) [+11]
    1,000,000 (keilbaca) [+11]
  2. 544,450 (shawnb) [+10]
  3. 422,300 (Deteacher) [+9]
  4. 303,700 (Gabriel) [+8]
  5. 71,950 (BrianC) [+7]
  6. 67,950 (LarcenTyler) [+6]
  7. 67,700 (Christophero Sly) [+5]
  8. 58,750 (scogey) [+4]
  9. 20,800 (vdub_bobby) [+3]

Best Tips

  • Deteacher [+2]

Bounties and Challenges

  • None yet posted

TwinGalaxies Top 3


    (Difficulty B)
  1. 4,717,850 (Ed Semrad)
  2. 4,183,500 (Charles OwnJr.) (?)
  3. 2,020,400 (Ron Corcoran)

Current Standings

  1. Rom Hunter [129]
  2. keilbaca [104]
  3. SpiceWare [90]
  4. vdub_bobby [65]
  5. shawnb [61]
  6. LarcenTyler [49]
  7. BrianC [44]
  8. scogey [35]
  9. the 5th ghost [34]
  10. 128bytes [34]
  11. Jred [26]
  12. Lord Helmet [19]
  13. Cybergoth [18]
  • phaxda [17]
  • Random Terrain [15]
  • Lord Thag [15]
  • doctorclu [14]
  • Goochman [13]
  • ResOGlas [11]
  • Deteacher [9]
  • Malc74 [7]
  • Hiryu [7]
  • supercat [5]
  • Christophero Sly [4]
  • Omegamatrix [1]
  • Dan Iacovelli [1]
Scoring Points in Defender
  • Pod - 1000 points
  • Swarmer - 500 points
  • Bomber - 250 points
  • Baiter - 200 points
  • Lander - 150 points
  • Mutant - 150 points
  • Human Falls from Lander and lives - 250 points
  • Human Caught but not brought back - 500 points
  • Human Caught and brought back - 1000 points
  • Bonus: Each Humanoid alive at end of wave - 100 points
  • Every 10,000 points, you can earn an additional Defender life and smart bomb. There is no limit to the number of lives and bombs you can earn, but only three lives and three bombs can appear on the television screen at one time. If you have more than three lives or bombs, the computer holds the extra ones in reserve for you until it can display them on the television screen.

Hints and Tips

As always, you really should read the manual. In case you don't have the manual, AtariAge has a typed copy of it available online. Here are the hints the manual provides:

 

LISTEN TO THE SOUNDS

 

DEFENDER sounds are important to you and a life-and-death matter to the Humanoids. A high-pitched "chatter" like an excited chipmunk is a Humanoids's cry for help. When you hear it, immediately go to the rescue. If you let a Humanoid free-fall to earth and hear "crash" or "crunch" instead of a short happy tune, you know that you Humanoid crash-landed and you did not score 250 bonus points. You don't even have to look at the score counter.

 

USE THE SCANNER

 

Practice using the Scanner to find out where Aliens are coming from, which Humanoid is being kidnapped, and which Humanoids remain to be defended. the Scanner is an important strategic element in any game. When you learn to rely on it, it will help you improve your score. See USING THE SCANNER and RESCUING HUMANOIDS in GAME PLAY for help in reading the Scanner.

 

SPEED IS IMPORTANT

 

Keep Defender moving forward at the highest speed you can manage without losing control. Remember that a moving target is harder to hit.

 

SUDDEN REVERSALS

 

Reversing direction suddenly is a good ploy. It confuses Aliens and stops them in their tracks. In the instant it takes an Alien to recover, you can get Defender into a strategic position, reverse again, and blast the Alien with your laser missiles.

 

SMART BOMBS

 

If you don't want to let loose a lot of Swarmers at the start of a wave, use smart bombs instead of laser missiles to destroy Pods. But use the bombs sparingly. You may need one to save a Humanoid in the nick of time, or to blast enough aliens to cross a 10,000 point boundary and win another life and smart bomb.

 

CATCH AND CARRY

 

If you are in a fast wave, catch and carry a Humanoid. Remember that a Lander can't pick up another Humanoid while Defender is holding one. A good strategy in the later waves is to wait until you've destroyed all but one Alien before you set the Humanoid down.

Here are some things I do: (They're pretty much the same tips from the manual.)

 

Don't hoarde your smart bombs. On the faster levels, I'll use one right away to take out both pods. They can be a pain if you shoot them and let them divide. If you get them both at the same time, that's a quick 2,000 points! You might even take out a couple landers at the same time.

 

Quick reversals will stop the enemies in their tracks. This is particularly beneficial when dealing with mutants and baiters. You can fly circles around these guys this way, allowing you to line up your shots. Try not to fly too close to them though or you might either get shot or collide with them.

 

If you're down to your last humanoid and don't want to lose him, stand guard over him and let the baddies come to you. This is actually a pretty boring tactic, but it will keep him safe. Or, you could always let a lander abduct him, kill the lander and hang on to the humanoid until the end of the level. Just remember to drop him off before you kill the last guy, or you lose out on an easy 500 points.

 

If you don't have any smart bombs, I start the level flying to the left. It allows me to take out some landers pretty quickly. It also lets me avoid the pods. Also, without smart bombs, I try to save the pods for last.

 

Need a break? Make sure all the landers are cleared off, then duck under the city! Get a drink/go to the bathroom/regain the feeling in your legs. :) Then pop up out of the skyline and get back to work!

 

When the city blows up, I will again, fly to the left. Notice how the mutants line up. You won't see two mutants on the same plane. They're always right below the one in front of them. So, flying to the left and working your ship down, you'll be pretty successful in taking the mutants out quickly. If you miss one, do the quick reverse and blow him away!

 

There's nothing too "Earth shattering" (no pun intended) in these hints. This is just how I play. Maybe they'll help someone out. Best of luck!

 

--Ze_ro

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Here are some things I do: (They're pretty much the same tips from the manual.)

 

Don't hoarde your smart bombs. On the faster levels, I'll use one right away to take out both pods. They can be a pain if you shoot them and let them divide. If you get them both at the same time, that's a quick 2,000 points! You might even take out a couple landers at the same time.

 

Quick reversals will stop the enemies in their tracks. This is particularly beneficial when dealing with mutants and baiters. You can fly circles around these guys this way, allowing you to line up your shots. Try not to fly too close to them though or you might either get shot or collide with them.

 

If you're down to your last humanoid and don't want to lose him, stand guard over him and let the baddies come to you. This is actually a pretty boring tactic, but it will keep him safe. Or, you could always let a lander abduct him, kill the lander and hang on to the humanoid until the end of the level. Just remember to drop him off before you kill the last guy, or you lose out on an easy 500 points.

 

If you don't have any smart bombs, I start the level flying to the left. It allows me to take out some landers pretty quickly. It also lets me avoid the pods. Also, without smart bombs, I try to save the pods for last.

 

Need a break? Make sure all the landers are cleared off, then duck under the city! Get a drink/go to the bathroom/regain the feeling in your legs. :) Then pop up out of the skyline and get back to work!

 

When the city blows up, I will again, fly to the left. Notice how the mutants line up. You won't see two mutants on the same plane. They're always right below the one in front of them. So, flying to the left and working your ship down, you'll be pretty successful in taking the mutants out quickly. If you miss one, do the quick reverse and blow him away!

 

There's nothing too "Earth shattering" (no pun intended) in these hints. This is just how I play. Maybe they'll help someone out. Best of luck!

 

~Pete.

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Looks like they made it easy to tell you rolled it by putting leading zeros on the score.

 

Wow, nice score!!

 

Its really cool how someone can be really good at one game... but yet barely place at another. Perfect example shown here between Spiceware and I. *shrugs*

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Well, 180 waves and with 20 spare lives, I get:

 

Defender999900.jpg

 

LOL

 

I did have exactly 1 mil (all 0's) but I got hit before I could duck behind the "city" and take the pic, so I have to settle with 1.000.150.

 

Defender1000150.jpg

 

very impressive progress from 40k to 1000000 in a few days, keilbaca-good job! :)

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