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Ataxx WIP - dug up some old code I was working on


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Hi,

 

This little demo just lets the computer play itself,

after which you can press 'start' and let it play again.

 

My aim here is to do a (CC65) 'C' based application

in order to make the sources available for study.

 

Regards,

 

Mark

 

Related topic:

http://www.atariage.com/forums/index.php?showtopic=14756

 

Inspiration and sources site:

http://www.valavan.net/ataxx.html

ataxx.zip

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Nice job ;) Another Atax clone in same year...? Wow!!! You don't belive me? Look here: http://atari.online.pl/v01/index.phtml?sub...&ct=nowinki - klony is Atax clone made in Poland this year. You can download full version from this side.

O.K. - I like different versions, so, I hope - this version will be done too ;) Good Luck!!

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Thanks, I saw and played Klony after the post on AA:

http://www.atariage.com/forums/index.php?showtopic=91945

 

Not sure if mine will end up so professional looking, e.g.

it'll probably use a borrowed tune and graphics kept simple.

 

I've had the self demo play itself on level 2. The AI logic

routines take a little longer, especially early on in the game

because of the number of 'free' squares to evaluate. But

the 'thinking time' for the computer is acceptable at that

level and should give a good challenge. I haven't checked

level 3 though as its early days and I want to get the human

player involved ;).

 

I'd played this game first on the Palm version (link above) and

so didn't realize the game had this 'un-usable square' element

to it until later trying ports of the arcade version. Personally,

I prefer the 'empty' board game, even though the challenge of

adjusting strategy due to the placements of the fixed squares is

interesting. As it stands I'll leave this version as 'empty', though

it wouldn't be too hard to have a variant for the arcade mode.

 

Regards,

Mark

Edited by Wrathchild
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  • 9 months later...

Here was the level 2 demo, slightly improved graphics,

adding in the Level selector and I think swapping over

the incrementing of the scores so they worked right.

Don't worry about the text font, that line should either

become gr.0 or have its own font.

 

Kaz, can you get the 'Wratchild' on the atari.online.pl

pages updated to 'Wrathchild'? (I think that also needs

doing in the g2f library - but that can wait).

 

Cheers,

Mark

Ataxx.zip

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  • 6 years later...

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