Posted Tue Jan 23, 2007 1:18 PM
Ok, I just got Phantom/Pirate.
And... I like it.
I want to review Pirate, so here it is.
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### NOTE-- SPOILERS/GAMEPLAY TECHNIQUE DISCUSSED BELOW ###
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What's weird is that I find myself liking Pirate. A lot.
It's strange-- games are quick, but for some reason, they're fun. It doesn't take a lot of brainpower to play. When I got to the first "ending sequence", I couldn't see the letters (the blue is too dark for my crazy-old TV screen), so I had to turn up the brightness. Then, it all worked out well. Graphic-wise, that's my only complaint-- the blue is a shade too dark. All other graphics/colors are very cool.
Gameplay is interesting, but I don't see any startup combination for Pirate that's really unbeatable.
1) Walk around the 7x7 grid, avoid going in the hut or killing any snakes or Leduc.
2) Pick up any items on the way (of course that aren't under snakes)
3) If you get the shovel, find your way to the treasure. If Leduc is there, do another 7x7 search for the shovel, and try again. Don't fight LeDuc. Never fight LeDuc.
4) Find the X first before getting the shovel. Plot a course.
If you do that, for 95% of the cases, you'll get the treasure without issue.
If the sword ends up under a snake, it doesn't matter unless the shovel is underneath something too.
If the shovel ends up under a snake, get the sword, kill all snakes first, and then if you must, kill the woman in the hut.
There are only 2 real ways that I can see someone dying-- and that's if the shovel is under the priestess in the hut, and she's got a lot of hit points (and you're unlucky), or if the shovel AND the sword are hidden under a snake or the priestess, and you have to fight the snakes bare-handed. And, these 2 situations don't come up much. I haven't had an item appear under a snake yet, and I see no real reason to ever battle LeDuc (except for fun).
There are a few things which would add a ton of replay value:
--it would be interesting if bumping into LeDuc when you had no shovel had him take your sword instead. And, if he ever touched you, the snakes would reset (come back to the screen). And, if he touched you when you had nothing, he took away a hit point. Then killing LeDuc would be a more valid goal. I just see LeDuc as an annoyance, and not a real avoidable threat. The penalty of touching him is very small.
Yet, even though this game is so very easy in concept... I keep playing it. I don't know why.
Maybe this game kind of reminds me of Minesweeper in a way. If I do something stupid, I'll end up on a bomb and go "oh man! That was stupid. I should have known better". And then I'll play again. It's a very quick game that has a nice feel to it, and I like it.
So, though this may be a weird review, I do enjoy Pirate overall. I've killed LeDuc and the Voodoo priestess for fun, and that was a nice touch to be able to do.
Oddly, I yearn for more. If it got more challenging as I the game went on... wow! I'm sure I'd play this thing till level 70. If there were more "things that you need in order to get other things", that would be cool-- sort of like a strange memory game with disastrous consequences for using the wrong item in the wrong place. Or, if the grid was bigger with more snakes. I'm not sure-- I am hoping for a Pirate II. I would buy it.
Note that I don't play games very much anymore, so that should be taken as a huge compliment.
-John