I just found a link to this thread. The most important thing to mention here is:
>>> TELETEXT != CLOSED CAPTIONING <<<
The Teletext system used in the UK sends waaaaay more data than US (EIA-608 line 21) closed captioning. So much so, in fact, that it can't even be reliabily recorded on a VCR.
Line 21 captions only support two characters per field, with subchannels 1 and 2 on the first field of a frame, and subchannels 3 and 4 on the second field. Including parity bits, that's 16 bits, plus whatever is needed for framing.
But there are very few game systems that let you put anything on line 21. The 2600 and 7800 are the only ones I can think of, aside from the more modern 3D-era systems possibly having overscanned frame buffers that could do line 21.
Then there's getting the bit rate right. It might be possible to use playfield graphics on the 2600, but the bit timing would likely be all wrong, even if you tried to repair it with the player/missle/ball graphics. The 7800 wouldn't have much problem, but both would have a problem if the CC data needs to extend beyond the width of the 160-pixel scanline.
Another problem is that apprently the low-level signal is at the blanking level. A decoder might be able to handle a black level signal, but not necessarily.
Unfortunately there doesn't seem to be much good data on timing other than "pay $100 to get a print copy of the EIA-608 spec".
I did find this, though:
http://www.brouhaha....ion/ccthry5.txt
This is also worth looking into for the fun of it:
http://en.wikipedia....creen_signaling
Oh yeah, tweak line 23 and now you can have your Atari 2600 games in W I D E S C R E E N (where available). Most HD and HD-ready sets in the US support this, but probably not the version in the wiki page, which seems to be PAL-specific.