I decided to take a shot at some 2600 mockups for Tron. A word of warning: I'm not a programmer, nor do I even play one on TV. So this stuff is bound to be wrong in some way or another. But I tried to base everything off of existing 2600 games.
The big problem, is that Tron's a vertical game. So these will look a bit squashed.
(Odd... I thought I'd posted earlier to this thread... but it doesn't seem to be here now.)
Anyway...
Here's a title screen. This is basically M-Network's, but with the logo changed a bit to more closely resemble the real one:

What it really needs is a game select screen. Oh well.
Here's the Tank game, 2600 style:

... and with Recognizers:
...and the
arcade version.
Basically, I took a little Combat, a little Ms. Pac-Man, and a little Strategy X, and threw 'em together. As long as the enemy tanks don't cross horizontally, they shouldn't flicker. Maybe. (Edit - I've gone back in and added the transporter in the center, which wasn't there at first. I still don't know if it can be made pink or not, but at least it's there now.)
And here's the animation of the player's tank treads (swiped from Strategy X):
The Grid Bugs game, 2600:
...and
the arcade version.
My idea here was the grid bugs are "grouped" horizontally and move like the space junk in Megamania (or something similar). I haven't added the timer, but that could just be replaced with a warning alarm when you have 10 seconds to go. Tron was swiped from Tron Deadly Discs.
The MCP, 2600:
...and
arcade.
This is based mostly on Super Breakout. The "cone" part of the MCP would be done with color cycling, although I don't know if that's possible or not in this layout. It'd look cool though. The bricks don't rotate around the cylinder, but the whole MCP does move downward, threatening to crush the player. It might be possible to make the bricks "rotate" by having the ones that have been knocked out shift over one place at a time, to give that illusion. Dunno. Stuff scrolls in Super Cobra and Vanguard like that.
The 2600 Lightcycles:
...and
arcade.
This is basically Surround (or Warring Worms). I don't know if sprites can be used for the Lightcycles or not, since I'm not quite sure how it was done in Warring Worms. But the speed of it would have to be
much faster than Surround, and with decent AI, too.
The Lightcycle animation might look something like this:
And, since my earlier post seems to have been dumped into the void...
Regarding Nukey Shay's posts:
The MCP was contributed to by many programmers (he was worth "millions of their man-hours"). So he'd probably look like a combination of all of them. Hence, the somewhat generic face. (Actually, Triple-I had that face sitting around from a demo they'd done before. So that's what they used.)
As for why there weren't more programs looking like Flynn (and the others) running around... a lot of what he'd programmed were games, so they'd look like games (tanks, lightcycles, etc.). If he created more programs that were directly used by him (like Clu) then there'd be more programs that looked him. So maybe the programs take on the appearance of whoever uses them the most - the more the programmer interacted directly with a program, the more it looked like them. Or something equally geeky. Or maybe they were just off camera.
If you want to
really play Lightcycles though, check out
glTron. It's extremely cool, and free.
Edit: arcade screenshots changed to external links, since ten-image limit was exceeded.
Edited by Nathan Strum, Fri Mar 16, 2007 12:29 PM.