Post a score and let's get this thing rolling!
Please post any tips you may have - best tip gets 1 bonus point!
Note: Only scores achieved by playing a new game, from the beginning, will count - no continues!
No leeching! Don't walk back and forth for the purpose of killing the same enemies over and over again.
This week's competition ends next Tuesday (March 27) morning at approximately 8:00 am PST.
This week's standings:
632,950 rjchamp3 (+10 pts)
257,525 LarcenTyler (+8 pts +1 pt for best tip)
122,550 vdub_bobby (+6 pts)
6,000 MetalSlime23 (+4 pts)
Twin Galaxies High Scores
631,975 Rudy J Ferretti
Overall standings:
1. rjchamp3 (16 pts)
2. vdub_bobby (12 pts)
2. bust3dstr8 (12 pts)
4. LarcenTyler (8 pts)
5. Bucket (7 pts)
6. MetalSlime23 (5 pts)
6. 8th lutz (5 pts)
8. Cybergoth (2 pts)
9. gdement (1 pts)
Game Info
Developed for the NES by Rare in 1989, based on the movie of the same name
Other platforms: Commodore 64, DOS. Those other versions were developed by Westwood Associates and appear to be very different (judging from the screenshots), using a top-down viewpoint.
Prequels/sequels/spinoffs: Well, none, really; none that I could dig up. Lot's of movie sequels and spin-offs, of course.
Tips
It's probably worth reading the manual, since this game seems a little more complicated than your average side-scrolling platformer.
LarcenTyler:
Quote
-Utilize the 'Dream Warrior' powers. They are grey squares with a different image on them. They include the magician (hat with a feather,) ninja (Yin-Yang) and athlete (running figure.) The athlete can throw javelins and jump higher than normal, the magician can shoot fireballs, and the ninja has the ability to throw a jump kick when jumping as well as throwing shurikens. You can't use them unless you've fallen asleep (see below for more information) or when you encounter one of the forms of Freddy. Use Select button to switch between them.
-The 'Zzz' meter indicates how awake you are. If it empties completely, you'll go into the Dream World, where the colors change and your enemies look more evil and powerful. While in the Dream World, if the music suddenly changes to the infamous theme of Freddy, be ready because Freddy's coming, and he's very tough. Make sure to utilize Dream Warrior powers in a situation like this. A cup of coffee will restore your 'Zzz' meter to full, while in the Dream World, it will appear as a boombox which will play loud music to wake you up.
-Time your jumps carefully with moving platforms and with pits, as an enemy can easily hit you and knock you into the pit while you're jumping.
-Every game the houses you have to go into change, but the insides are always shown in the same order, regardless of which house you go into. If you can't enter a house, move to the next one and try that one. Also remember that once you get the key to the next house, you'll also earn an extra life.
Edited by vdub_bobby, Tue Mar 27, 2007 8:56 AM.














