The major problem with a rarity guide for CIB games (or for boxes alone) is that it would take a lot of effort and be nearly impossible to construct...the current rarity guide based on loose carts isn't even accurate and is long overdue for an overhaul...why complicate things?
Also, despite what some of you think, a rarity guide for boxes or CIB games isn't going to end up looking much different from a loose rarity guide. My thoughts...
toymailman, on Wed Mar 28, 2007 11:20 PM, said:
I was thinking that the CIB rarity guide would start from the loose cart rarity guide. Afterall, every CIB game does have the cart too.
So, any individual entry in the CIB guide would be at least the same rarity as found in the cart guide. For example COMBAT. This rarity 1 cart would stay rarity 1 in the CIB list and not change at all. Other titles may increase by one or more points. Fun with Numbers, listed as rarity 3, may be a rarity 6 CIB game because the box seems to be MUCH harder to find than the cart. As for 10's they have no where to go. Unless a scale is made that "goes to 11!" Wow, that would be cool.

Shawn Sr., on Thu Apr 5, 2007 4:24 PM, said:
I agree, a rarity guide for CIB games would be great seeing as there are some R4 games for example loose that if you had the box and manual all of a sudden are more like R6 or R7's and it's not an uncommon thing either. Alot of games are like this and I think some type of guide to this would help the prices stay\go to what they really are worth.
First off, you can only use a ten-point scale...nothing else is going to work (unless you wan to use a 100-point scale for more degrees of separation). So people saying that an R10 game is going to be an R11 boxed (all joking aside) aren't making sense.
Second, a rarity guide for boxes/boxed games would have to be constructed from scratch. You can't just bump an R1 loose game up to R2 boxed...in saying that, you're determining rarity by comparing a loose game to a boxed game...you can't do that...you're mixing up the difference between absolute rarity (something is rare in itself) and relative rarity (something is rare compared to something else).
To construct a box rarity guide, you have to compare boxed games to other boxed games...you can't compare boxed games to loose games. You can't say that Pac-Man is an R2 boxed or Stronghold is an R10 boxed...you're using the loose rarity guide and in doing so you're comparing
boxed games to
loose carts. If you were to construct a new rarity guide and compare a boxed Pac-Man to a boxed Stronghold, then both games would likely still be an R1 and an R9 respectively. Stronghold is considerably rarer than Pac-Man (boxed or loose) but no matter how rare it is, the ratio of boxed Strongholds isn't going to be much different than the ratio of boxed Pac-Mans.
If Pac-Man is an R2 on the boxed games scale, the what's an R1 boxed?
If you compare boxed games to other boxed games, in the end you're going to end up with a rarity guide that's nearly identical to the loose one.
DeusExMachina, on Fri Mar 30, 2007 4:38 AM, said:
The rarity of boxes may be hard to figure out. Of course the box is generally as rare as the game, but how many of which boxes were thrown away or otherwise destroyed?
Exactly, that would be impossible to determine.
Marco, on Wed Mar 28, 2007 6:26 PM, said:
95% of the boxes is not rare (i.e. every collector will own it at some point in time)
5% of the boxes is rare (i.e. only crazy people will own it)
Believe it or not, in the end that's pretty accurate. I don't even know why a rarity guide for boxes/boxed games is even a thought. Any collector already knows that a box for any game R5 or higher is going to be tough to find. Rarity increases greatly as you go up the scale to the point that R9-R10 boxes are just about impossible to come by. But being that less than ten percent of the copies of any game (whether Pac-Man or Stronghold) are going to have the box, this is already understood. Does anybody really need a rarity guide to tell them the difference in rarity between a Music Machine box and a Stronghold box? Music Machine seems rarer, but let's be honest here...they're both damn near impossible to find. With any rarity guide for boxes, you'd have to use a 100-point scale for it to be accurate (which would be impossible to construct) and in the end, I don't really see what the point is...you'd really be splitting the finest of fine hairs in many cases.
Edited by PingvinBlueJeans, Sun Sep 9, 2007 1:20 PM.