Posted Tue Apr 3, 2007 1:09 PM
Posted Tue Apr 3, 2007 1:35 PM
tokumaru, on Tue Apr 3, 2007 7:09 PM, said:
tokumaru, on Tue Apr 3, 2007 7:09 PM, said:
tokumaru, on Tue Apr 3, 2007 7:09 PM, said:
Posted Tue Apr 3, 2007 4:06 PM
Cybergoth, on Tue Apr 3, 2007 11:35 AM, said:
Posted Tue Apr 3, 2007 4:45 PM
Cybergoth, on Tue Apr 3, 2007 4:35 PM, said:
Cybergoth, on Tue Apr 3, 2007 4:35 PM, said:
Nukey Shay, on Tue Apr 3, 2007 7:06 PM, said:
Cybergoth, on Tue Apr 3, 2007 4:35 PM, said:
Cybergoth, on Tue Apr 3, 2007 4:35 PM, said:
Cybergoth, on Tue Apr 3, 2007 4:35 PM, said:
Posted Tue Apr 3, 2007 8:14 PM
tokumaru, on Tue Apr 3, 2007 6:45 PM, said:
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Posted Tue Apr 3, 2007 11:10 PM
Urchlay, on Tue Apr 3, 2007 11:14 PM, said:
Urchlay, on Tue Apr 3, 2007 11:14 PM, said:
Posted Tue Apr 3, 2007 11:44 PM
tokumaru, on Tue Apr 3, 2007 2:09 PM, said:
VLoop: bit INTIM bmi VNoKernel jsr KERNEL_V VNoKernel:Provided the loop never takes more than ~200 cycles or so per iteration, I don't need to worry about exactly how long it will take. The above code will add 7 cycles per iteration of the loop, but it frees me from having to worry about how much time the various loops will take. To ensure that the game runs at a uniform rate, I have a "down counter" which I decrement each frame unless it's zero. When a gem hits the bottom, I load this counter with a certain value, then do all my calculations, and then call the kernel until the counter hits zero.
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Posted Wed Apr 4, 2007 12:02 AM
tokumaru, on Tue Apr 3, 2007 5:45 PM, said:
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Posted Wed Apr 4, 2007 1:55 AM
Urchlay, on Wed Apr 4, 2007 4:14 AM, said:
Posted Wed Apr 4, 2007 1:59 AM
Posted Wed Apr 4, 2007 2:25 AM
Posted Wed Apr 4, 2007 2:29 AM
batari, on Wed Apr 4, 2007 8:09 AM, said:
Posted Wed Apr 4, 2007 2:33 AM
tokumaru, on Wed Apr 4, 2007 8:25 AM, said:
Posted Wed Apr 4, 2007 3:00 AM
tokumaru, on Wed Apr 4, 2007 10:25 AM, said:
Posted Wed Apr 4, 2007 3:05 AM
Cybergoth, on Wed Apr 4, 2007 5:33 AM, said:
Cybergoth, on Wed Apr 4, 2007 5:33 AM, said:
Posted Wed Apr 4, 2007 3:35 AM
tokumaru, on Wed Apr 4, 2007 11:05 AM, said:
Edited by Thomas Jentzsch, Wed Apr 4, 2007 3:36 AM.
Posted Wed Apr 4, 2007 11:53 AM
Thomas Jentzsch, on Wed Apr 4, 2007 6:35 AM, said:
Thomas Jentzsch, on Wed Apr 4, 2007 6:35 AM, said:
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