Attached is the Big Board I did. Ignore the extra-long bottom squares: they're an artifact of the Color/BW switch to change between NTSC and PAL.
Now I need a way to put sprites (pieces) on it. I've designed some 8-bit sprites and set NUSIZ0/1 to draw double-wide sprites, hoping to fill the board with some big objects. I'm looking at a couple of ways to do it. Here are my 2 questions so far:
1) Interlacing. Are there any known problems with interlacing (turn on VSYNC midway through scanline 253 on every other frame) that I should be aware of? I am hoping to use this to let me do a similar technique as Venetian Blinds, drawing only half the pieces every field, to give the final illusion that all the pieces are being drawn without gaps. Make sense?
2) Multiple sprites on one line: Can it be done no-flicker with double-wide sprites? GRP0/1 WILL need to be updated mid-line (multiple types of pieces). Some pieces are red and others are blue. If interlacing works or I go with Venetian Blinds I need 4 sprites per line, but otherwise it would be up to 8. Check the size of the squares below and maybe that will help you determine if I can fit the code in. I'm somewhat worried that I need NUSIZ0/1 to be set for copies and can't do double-wide in order to do multi-sprite, but I am also thinking I can cheat by doing the left half of each piece with GRP0 and right-half with GRP1.
Any pointers on where I should look for this info? My brain's working a little slow right now so pardon my wording of the questions.
Edited by Hornpipe2, Mon May 14, 2007 4:16 PM.
















