Gregory DG, on Wed Jun 27, 2007 12:08 PM, said:
WOW! Very nice! I hope there's an "Asteroids Collection" in the near future!

Thanks!

If there is, it would only include Asteroids and Deluxe, as Space Duel is too different, and needing *much* more space for the different spinning 'rocks'.
Couple of things...
Gregory DG, on Wed Jun 27, 2007 12:08 PM, said:
1. Would it be possible to map the shields to the 2nd button as well as pressing down?
I was thinking of doing that - using both the second button and pressing down as shields - I'll check it out... You do know that if a ProLine or compatable two-button joystick is plugged in it will use the second button, right?
Gregory DG, on Wed Jun 27, 2007 12:08 PM, said:
2. Some of the asteroids spin too fast, IMO. That might be cool for the smaller rocks, but the not the bigger ones.
That shouldn't be too difficult to change...
Gregory DG, on Wed Jun 27, 2007 12:08 PM, said:
3. Is there a temporary invincibility or a wait until the center is clear feature? I just lost my last life a split second after my ship appeared.
Actually it does. The ship actually comes in, but 'flashes'. During the time that it flashes it won't complete unless there is nothing in your immediate vicinity, or the player presses a button - did you hit anything?
Gregory DG, on Wed Jun 27, 2007 12:08 PM, said:
4. How about a background mode (or stars)?

I actually took the stars out - trying to get it closer to the arcade version (without the backdrop, which would be impossible here)
Gregory DG, on Wed Jun 27, 2007 12:08 PM, said:
5. The diamond's AI could use a bit of work. But it's a good start!
Yes, I may tweak it a bit... That one was a bit difficult. I know that the arcade version actually makes each split go off in opposite directions, but I can't seem to figure out how to do that here.

Also the in arcade version the wedges slowly 'turn' to face the player, not snap to face your direction (like it does here). Another thing I can't seem to figure out how to do. But I'll work on it!
Gregory DG, on Wed Jun 27, 2007 12:08 PM, said:
Can't wait for the next revision!

Thank you, and thanks for the feedback.
Bob
Edited by PacManPlus, Wed Jun 27, 2007 10:24 AM.