how would you do a*6 in 6502?
i need that to calc an offset for sprite background buffer... i have to expand from *4 to *6 but do not want to go for *8 instead...
any quick code to do that?
Posted Thu Jul 5, 2007 9:50 AM
Posted Thu Jul 5, 2007 10:34 AM
Edited by Bruce Tomlin, Thu Jul 5, 2007 10:35 AM.
Posted Thu Jul 5, 2007 10:42 AM
Edited by Rybags, Thu Jul 5, 2007 10:44 AM.
Posted Thu Jul 5, 2007 10:47 AM
Posted Thu Jul 5, 2007 11:15 AM
0 members, 1 guests, 0 anonymous users