duncantoml, on Mon Dec 3, 2007 9:17 AM, said:
vdub_bobby, on Mon Dec 3, 2007 10:55 AM, said:
#2 has me a bit perplexed, though. What do you mean? I did notice that in the original there are always at least two beams to climb; my version sometimes will just have one. This will be changed, though, I haven't gotten to it yet. Is that what you meant or is there something more...?
I'll use the picture you have in your first post as a example. The top 2 levels have the 2 beams on both on the left side. In the CV version the beams are mirrored. So if there is a beam on the far right, then there is a beam on the far left. Second from the left then there is also one second from the right.
I do like the change!
Ah! I didn't realize that the CV version had mirrored beams!
Quote
ALso, the CV version does have levels that have only one beam to climb and it is always in the middle(second picture, bottom level). Can't remember if the 800 version does or not. Have not play that one for some time.
I think the one beam on some levels should be lefted.
Just now noticed that your version has 6 places that up beams can be placed, the CV has 5. again, not sure about the 800.
Interesting. I am going for as close to an exact port of the Atari 800 version as possible. I'll attach a pic.
The CV version looks very much like the C64 version, I wonder how close they are.
Atari 800 pic:
EDIT: Holy cow! I can't believe...I never noticed...
I'm such a moron!
I knew that the beams in the Atari 800 version weren't mirrored, but I just noticed that the beams in the Atari 800 are NOT asymmetrical either - they are duplicated! I can't believe I never noticed that. Wow. No wonder there is never just one beam.
Well, I'll add that to my list of things to do. This is good and bad - bad because now I need to rewrite the kernel a bit

but very good because now I can compact 4 giant tables (64 bytes each!) into 2 small tables (8 bytes each). Plus I'll gain some time in the kernel and I might be able to add the brick pattern on the far left and right walls.
Just, wow. I absolutely cannot believe I never saw this, especially with all the time I've spent playing the game over the last couple of weeks.
EDIT II: Actually...this may be more complicated than I thought. Might not get anymore free time in my kernel, though I can definitely compact those tables.
Edited by vdub_bobby, Mon Dec 3, 2007 11:38 AM.