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Boulder Dash® on YouTube


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#1 Andrew Davie OFFLINE  

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Posted Mon Dec 17, 2007 11:58 PM



Atari 2600 Boulder Dash ® in action. Damn that looks nice.
Albert suggested I give away a free Boulder Dash ® with every 10 Qb sold (per individual!) in the Christmas Sale.

Cheers
A

#2 CPUWIZ OFFLINE  

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Posted Tue Dec 18, 2007 12:00 AM

View PostAndrew Davie, on Mon Dec 17, 2007 11:58 PM, said:



Atari 2600 Boulder Dash ® in action. Damn that looks nice.
Albert suggested I give away a free Boulder Dash ® with every 10 Qb sold (per individual!) in the Christmas Sale.

Cheers
A

So, if I buy 10 copies of QB, I get a free BD? :ponder:

#3 Omegamatrix OFFLINE  

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Posted Tue Dec 18, 2007 12:45 AM

Is this going to be released finally? Cpuwiz already told me he's buying a hundred QB's. He's taking apart the shells to build treasure boxes out of them, and shipping Boulder Dash inside to his 10 best friends.

#4 Gateway OFFLINE  

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Posted Tue Dec 18, 2007 1:37 AM

I like this idea! I know at least 10 people that I haven't given a "gift" to yet, and it may encourage more people to buy an Atari off eBay or elsewhere just to play Qb. But I'm keeping the Boulderdash for myself! :evil:

Does the 10 total carts of Qb rule include combinations of original Qb and the Holiday version to equal 10 copies? ;)

#5 Rom Hunter OFFLINE  

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Posted Tue Dec 18, 2007 2:23 AM

Andrew, do the levels have the same layout as the C64 version?

8)

#6 Albert OFFLINE  

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Posted Tue Dec 18, 2007 2:30 AM

View PostRom Hunter, on Tue Dec 18, 2007 4:23 AM, said:

Andrew, do the levels have the same layout as the C64 version?

8)
Blasphemy, you should be asking about the 8-bit computer version! :)

..Al

#7 Rom Hunter OFFLINE  

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Posted Tue Dec 18, 2007 3:00 AM

LOL

I'm sorry, Albert.

For me, there's only one real homecomputer:
http://nl.youtube.co...feature=related

8)

#8 mimo OFFLINE  

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Posted Tue Dec 18, 2007 3:45 AM

I'm currently playing this one http://nl.youtube.co...feature=related

#9 Andrew Davie OFFLINE  

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Posted Tue Dec 18, 2007 7:53 AM

View PostRom Hunter, on Tue Dec 18, 2007 7:23 PM, said:

Andrew, do the levels have the same layout as the C64 version?

8)

The levels are absolutely identical to the original.

#10 Rom Hunter OFFLINE  

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Posted Tue Dec 18, 2007 7:59 AM

Fantastic, Andrew.

Hats off!

8)

#11 Random Terrain ONLINE  

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Posted Tue Dec 18, 2007 8:14 AM

The music and sound effects of Boulder Dash seemed to be better on the Commodore 64 back then.

I don't see any flicker on this Atari 2600 version. Pretty cool. Does it have sound?

#12 PressureCooker2600 OFFLINE  

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Posted Tue Dec 18, 2007 1:06 PM

Beautiful demo.

Amazing, amazing stuff!

Kudos!

#13 Albert OFFLINE  

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Posted Tue Dec 18, 2007 1:22 PM

View PostRandom Terrain, on Tue Dec 18, 2007 10:14 AM, said:

I don't see any flicker on this Atari 2600 version. Pretty cool. Does it have sound?
I'm pretty sure it does have sound, but it's been a while since I've run it so I may need to check again. :)

..Al

#14 Christophero Sly OFFLINE  

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Posted Tue Dec 18, 2007 1:41 PM

Did the copyright holder finally give permission for this game to be released? This announcement(?) has me confused. Can someone please give us the whole story on this?

#15 Omegamatrix OFFLINE  

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Posted Tue Dec 18, 2007 1:47 PM

View PostChristophero Sly, on Tue Dec 18, 2007 11:41 AM, said:

Did the copyright holder finally give permission for this game to be released? This announcement(?) has me confused. Can someone please give us the whole story on this?
Order 10 Qb's from the store and see if Al has a surprise for you. :P

#16 Christophero Sly OFFLINE  

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Posted Tue Dec 18, 2007 1:54 PM

View PostOmegamatrix, on Tue Dec 18, 2007 12:47 PM, said:

View PostChristophero Sly, on Tue Dec 18, 2007 11:41 AM, said:

Did the copyright holder finally give permission for this game to be released? This announcement(?) has me confused. Can someone please give us the whole story on this?
Order 10 Qb's from the store and see if Al has a surprise for you. :P
I admit I'm confused because I'm not in the loop here, but I'm assuming that the 10 Qb's thing is a joke. :ponder:

#17 Vic George 2K3 OFFLINE  

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Posted Tue Dec 18, 2007 3:15 PM

Would love to try this game someday.

#18 Omegamatrix OFFLINE  

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Posted Tue Dec 18, 2007 3:18 PM

View PostChristophero Sly, on Tue Dec 18, 2007 11:54 AM, said:

View PostOmegamatrix, on Tue Dec 18, 2007 12:47 PM, said:

View PostChristophero Sly, on Tue Dec 18, 2007 11:41 AM, said:

Did the copyright holder finally give permission for this game to be released? This announcement(?) has me confused. Can someone please give us the whole story on this?
Order 10 Qb's from the store and see if Al has a surprise for you. :P
I admit I'm confused because I'm not in the loop here, but I'm assuming that the 10 Qb's thing is a joke. :ponder:
It was. Andrew told Al the minimum would have to be closer to 50 Qb's for one cart. :(

#19 Propane13 ONLINE  

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Posted Tue Dec 18, 2007 3:25 PM

So now we're negotiating.

-John

#20 Propane13 ONLINE  

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Posted Tue Dec 18, 2007 3:38 PM

After watching the video, he got the AMOEBA in there.
My hat is off to Mr. Davie. This is fine programming.

If the amoeba is trapped, does it all turn to diamonds, as it should (as I did not watch that segment until the end)?
If so, that's a scary set of calculations to perform on such limited hardware.
I am VERY impressed.

-John

#21 Thomas Jentzsch OFFLINE  

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Posted Wed Dec 19, 2007 4:51 AM

My idea of bringing this into public if Andrew doesn't get permission:
1. release the game with different name, graphics and levels
2. a "talented hacker" releases a patch, which converts the game back into original BD.

:D

#22 Andrew Davie OFFLINE  

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Posted Wed Dec 19, 2007 7:22 AM

View PostThomas Jentzsch, on Wed Dec 19, 2007 9:51 PM, said:

My idea of bringing this into public if Andrew doesn't get permission:
1. release the game with different name, graphics and levels
2. a "talented hacker" releases a patch, which converts the game back into original BD.

:D

Now that would be naughty. I do have plans, however, to release the engine -- without ANY of the algorithms or logic related to Boulder Dash ® embedded. Basically a system that could be used to create any number of 'character graphics' style games. I'll seek FSS's approval on what I release first, just so there are no misunderstandings.

Cheers
A

BTW the video on YouTube is a few years old. I've been playing with the code -- just cosmetics, really -- for the past few days and it looks a bit nicer now.

#23 Thomas Jentzsch OFFLINE  

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Posted Wed Dec 19, 2007 8:30 AM

View PostAndrew Davie, on Wed Dec 19, 2007 2:22 PM, said:

Now that would be naughty.
Sure, but not from your side. ;)

#24 Albert OFFLINE  

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Posted Wed Dec 19, 2007 9:00 AM

View PostOmegamatrix, on Tue Dec 18, 2007 3:47 PM, said:

View PostChristophero Sly, on Tue Dec 18, 2007 11:41 AM, said:

Did the copyright holder finally give permission for this game to be released? This announcement(?) has me confused. Can someone please give us the whole story on this?
Order 10 Qb's from the store and see if Al has a surprise for you. :P
I think Qb is destined to become the biggest seller this holiday season!!!

..Al

#25 bjk7382 OFFLINE  

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Posted Wed Dec 19, 2007 11:38 AM

I noticed in the video it looks like you hesitate before you make any moves with the boulders. Is this intentional while you were making the video, or does the game itself hesitate to make the calculations before you can move?

I guess my question is can you move around as fast as you want?

Edited by bjk7382, Wed Dec 19, 2007 11:39 AM.





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