spacecadet, on Fri Jan 4, 2008 4:00 PM, said:
mos6507, on Fri Jan 4, 2008 2:43 AM, said:
Problem is that "FMV shovelware" sold a lot of PS1's. CD's were a new medium and people wanted to see things done with them that couldn't be done with carts. Quality didn't matter initially.
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Saturn cart port is not used for games.
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I agree that if Atari had waited as some have suggested, they just would have been toast even earlier. *Unless*, as one or two people have said, they took the additional time to redesign the system almost from the ground up, including the addition of a CD-ROM and a different processor.
One thing nobody seems to have mentioned yet (or maybe you can count the Sega comments) is that they really should have partnered with some Japanese developers. They should have recognized by 1993 that Japanese games were hot; it's not like the NES, SNES and Genesis hadn't already taken the world by storm. They should have seen that Atari's own games didn't have the cachet that they once did, that their first-party development wasn't what it once was and that what people wanted was all coming out of Japan.
At that time, before Sony and Sega went and locked everybody up, Atari should have been aggressively courting Konami, Namco, Capcom, Squaresoft (they were in Nintendo's camp back then, but Sony managed to pull them away so I don't see why Atari couldn't have beat them to it), Bandai, and maybe one or two others. They should have locked up several exclusives from these companies for launch. Arcade games were still system-sellers back then - remember how Ridge Racer and Battle Arena Toshinden sold PlayStations initially?
The biggest problem with the Jag was clearly the game selection, and everything that had to be done to remedy that should have been... whether that means more overtures on the biz dev side or redesigning the hardware so developers could better take advantage of it more easily.
I agree too, in as much as the software is concerned; even with the hardware as-is though, with it's 68K and memory short-comings. The fact was that even if Atari waited as I said, that the Jaguar software "floods" only came out during the holidays for it's two years ('94-95) and in between barely trickled. They need a LOT more software development and needed companies like you've mentioned most definately, and lots more american and european developers too. My answer was strictly based on the premise of what would I have done differently at the beginning in '93. In the meantime I would have been working on the deals you speak of.
Edited by Gunstar, Fri Jan 4, 2008 10:42 AM.














