Pete5125, on Mon May 10, 2010 7:41 AM, said:
I agree this is one of the areas where they failed, but truly if asked the question did I want to see a newer version of Defender on my 64 bit machine without seeing Temptest 2K I may of answered the same way, Atari has the same 20 or so games on every generation of their machines 2600/5200/7800/XE and the only difference is grafix and sound, why would I pay $50 for the newest version of Defender when the one I own for 7800/NES is close enough to the arcade for me.
They could have done more than that though, they could have used the licenses (for any home or arcade title to '84) for actual remakes, not just classics. (though William's had their rather successful arcade hits compilation in '96 with direct arcade conversions -obviously some predating that too, like Microsoft Arcade and Return of Arcade in DOS)
I'm not sure about Star Wars due to Lucas, but if they didn't have any red tape to work though, an update of SW and ESB -not the 2600 game- with full polygonal graphics and maybe a bit of modifications would have been nice IMO. Sega had their Star Wars Arcade in '94 on the 32x, and Atari could probably have gotten a license of their due to their arrangement with Sega, but honestly I think Atari's own Arcade classics may have been better to go with. (and they could have started earlier, assuming no difficulties with Lucas licensing)
But specifically, I wasn't talking about anything but Atari owned games: no Space Invaders, Pac Man, etc from 3rd parties unless the licenses were cheap/easy to get. (it would probably be better to go for some of the less common games, especially popular arcade titles than didn't have proliferous home ports, or no good home ports -Tempest wasn't until 1993 with MS Arcade)
Battlezone would have been a good one too, granted games like Stellar 7/Stellar Fire used a similar formula, but that really had potential. (Activision did their own, rather different remake a few years later on PC, of course -with an N64 conversion)
And again, just as one facet of the system, not the biggest selling point, but still a notable one. Not simply new ports, but remade classics, likely with a classic/arcade mode included. (for Star Wars/ESB arcade games some modifications would be needed for digital directional control rather than analog, simplest would be a cursor moving around, but better would be the entire camera/perspective moving in a more modern 3D fashion)
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Also I as a consumer purchasing the system not knowing that Atari Arcade and Atari Home where 2 different companies assumed that Jag would at least have Arcade perfect at system launch Hard Drivin, Race Drivin, Pit Fighter, Gauntlet, T-Mek, Paperbay, Stun Runner, Area 51 etc.
Yes, but luckily Time Warner acquired Atari Games in 1993, so perfect timing to set-up a good licensing deal (as Warner still had holdings in Atari Corp). There's more than that too to consider:
http://www.system16....museum.php?id=2 Like Moto Frenzy or possibly Road Riot as I mentioned, perhaps steel talons too.
T-Mek and Primal Rage, of course, and the latter did appear on the Jag CD, but a rather pitiful port by Probe compared to the PSX version, particularly knowing the Jag's excellent 2D capabilities and games like Ultra Vortek clearly illustrating how Primal Rage could have looked. (and on a cart)
Really, they should have pushed for Atari Games/Tengen programmers to do the conversions if possible.
Area 51 was a CoJag game (demonstrating the relationship between Atari Corp/Warner/Atari Games), using the Jaguar's hardware, though with a lot of streaming video making it impractical outside of on CD. (of course, the lower bitrate compared to the arcade's HDD and weaker hardware of the Jag vs Cojag would have meant it being cut down somewhat)
Paperboy was a bit old to really consider IMO, the same might be true for marble madness and such. Blastroids might be interesting due to a lack of home ports. (DOS was the only one in the US I think) Same with the Gauntlet series. (and those did indeed appear on Atari Corp's ST) Pit fighter wasn't as old, but it was fairly mediocre and the Jag had better fighting games of its own (and poor ones too), going for a Mortal Kombat II license would have been wise though. (Street Fighter might be tougher without Japanese interest, but that's been mentioned previously)
Also interesting to note that Atari Games had an multi-game arcade classics machine in the works in 1992, but was cancelled:
http://www.system16....ware.php?id=776
The_Laird, on Mon May 10, 2010 12:27 PM, said:
Thats wrong actually. Atari Corp had an agreement in place at the time of the split that they could convert anygame from Atari Games to their home machines, because of Warner still holding a share I believe. Hence why the Lynx saw so many Atari arcade conversions and had so many more planned that didn't see release.
I'm not sure about any such formal arrangement for the newer Atari Games titles, but I doubt such would apply to the Lynx as Warner didn't come back to Atari Games until 1993, coinciding with the Jaguar. (Warner dropped it to Namco in '85, Namco dropped it as an independent company in '86 and TIme Warner picked it up in '93, then Midway got it in '96 and disbanded the related division in 2003)