This is a work in progress of the new Alien Greed II game. The basic gameplay and structure of the game is now programmed and working. I am opening the game to input or help that anyone would like to add. Any ideas or help to improve the game is welcome. The game will see a non-profit cartridge release in the future and everyone who makes a legitimate contribution(programming,writing,other) will receive credit in the manual and also a copy of the game. Any questions you can just post them here.
Original program by Chris Read
Here are the latest Work In Progress files:
BIN:
aliengreedii012208.bas.bin 8K
112 downloadsBASIC:
aliengreedii012208.bas 15.24K
70 downloads======================================================
Older Version 01-19-2008:
BIN:
aliengreedii011908c.bas.bin 8K
62 downloadsBASIC:
aliengreedii011908c.bas 13.23K
52 downloadsOlder Version 01-18-2008:
BIN:
aliengreedii011808a.bas.bin 8K
66 downloadsBASIC:
aliengreedii011808a.bas 13.17K
52 downloadsOlder Version 01-16-2008:
BIN:
aliengreedii011608a.bas.bin 8K
63 downloadsBASIC:
aliengreedii011608a.bas 13K
53 downloadsKnown bugs so far:
Game will not reset to the Title Screen during gameplay when reset is pushed. (FIXED)
Possible Improvements:
Remove extra zeros in score (ex. 00010) (Completed)
Change Background screen to Black (Completed)
Alternating playfield colors (Completed)
Add more mazes
Add additional barrier to cart collecting screen (Completed)
Improve Boss screen gameplay (Completed)
Short Title screen tune. Possibly eight note ET theme alternating with UFO flyby. See first eight note in ET Atari game. (Completed)
Way to select speed of game as "level" while in the title screen
Additional enemy/enemies to avoid on gathering and maze screens?
Reduce the size a little here and there to make more room for maps, etc.
A game-over screen
The game has three different sections.
Cartridge Collecting Level:
Run around the screen collecting the cartridges before the other Alien Collectore beam them away. When a cartridge turns red it is being transported. Another second and it will be gone. Watch out for the Bee. It won't harm you but it will slow you down.
UFO Maze:
Fly your damaged UFO to the next level by making your way to the exit. Don't touch the walls or you lose a life. There is a rare cartridge somewhere in the maze. You don't have to get it, But it is rare (And worth more points).
Boss Level:
Atari Charles is protecting his E.T. Prototype. Grab the cartridge without getting stomped.
Everything is still work in progress. The game will have all original artwork done for the label.
Here are some pictures and the work in progress manual.
ALIEN GREED II

They have come from the deepest parts of the Universe to complete their Atari 2600 Collections. Nothing will stop them, No price is too high!! There is nowhere to hide. No way to keep them from getting that exclusive cart. The Atari Community trembles in fear...
You were one of the first ones to reach Earth when you heard about the cool new LIMITED EDITION release of ALIEN GREED II. Actually you got here a little too fast. I guess that braking thing wasn't such a waste of time after all. Well, You are here in one piece but you can't say the same about your ship, Pieces is more like it. Oh well, Time to go round up all of those shiny new cartridges before your rivals get here.
Oh No!! It can't be. They are already here! And they took the time to slow down! That means they can use their transporters. Hurry up and grab those carts before they beam them away!
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These are actual Work In Progress screen shots of Alien Greed II.


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GAMEPLAY
You must race around the screen and collect the Atari Cartridges that appear before they are beamed away by rival Alien Collectors. As you race around the screen you must avoid obstacles and the roving Bee. The Bee won't kill you but it may slow you down.
After collecting ten cartridges you will travel in your spaceship to the next level. Your ship is still damaged so you will have to take the long way. Keep on the lookout for an EXTREMELY RARE Cartridge. They are worth more then the normal carts.
"My Precious...
You shall never get my Precious!
The moment of triumph has gone terribly wrong. Upon obtaining the priceless E.T. Prototype, Atari Charles has horribly mutated into that which he had coveted. He is doomed to spend his life protecting his "Precious" E.T. Prototype. And as if the waves of collectors and resellers isn't enough, Now they have come, The Aliens have found out what Charles is protecting. They will never stop until it has become part of their cosmic collection."
GAME INSTRUCTIONS
1. Follow the manufacturer's instructions to connect your Atari 2600 or compatible video game system to your television set.
2. Use the left joystick.
3. Game select switch is not used.
4. Hold the joystick with the red button in the upper left position.
5. Starting the game:
a) If there is no game in progress, press game reset on the console. If there is a game in progress and you wish to start over, press game reset on the console.
b) You start the game with three tries. Each time a cartridge is beamed away/UFO crashes, or touched by "Charles", You lose a try. Lose all three and it is game over.
c) The level of challenge gets harder as the game progresses. Each time you collect ten cartridges the game advances to the next level.
6. Aliens don't like Bees! But it looks like Bees like Aliens. Maybe they smell like flowers? When the game begins the Bee is not that aggressive. As you reach higher levels the Bee will start to track the Alien and follow him around the screen. The Bee is not deadly but it may slow you down.
7. Once you have advanced a few levels you will see a barrier appear. Guess your Alien Buddies don't like losing out on all the great Atari Cartridges. All you can do is go around the barriers.
8. You will receive one point for each Atari Cartridge that you pick up.
You will receive ten points for a cartridge found in the UFO maze.
You will receive ? points for getting Atari Charles E.T. Cartridge.
9. To return to the Title Screen at any time just use the Reset Switch.
STRATEGY HINTS
Be ready to move. There is no delay once the game begins. If you miss a cartridge you must be ready to go after the next.
Don't worry about the Bee until you have passed several levels. The Bee only becomes a threat and slows you down later in the game.
When in the UFO Maze you don't have to get the rare cartridge. But it is worth ten times the points of a normal cartridge.
WHAT IS YOUR COLLECTOR RATING?
How Awesome are your collecting skills?
Did you get a rare cartridge? Check your points
on the chart below.
00-10 points = E.T.
11-20 points = Adventure
21-30 points = Oink!
31-50 points = Flash Gordon
51-60 points = Pooyan
61-70 points = Gremlins
71-80 points = Halloween
81-90 points = Guardian
91-100 points = River Patrol
101-110 points = Air Raid
over 110 points = ALIEN GREED (Mega Score!!)
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Cartridge List
No reserves are being offered yet. The following are complimentary copies given to
people who helped with the development of the game. Want one for free too? All you
have to do is help out.
01- Neotokeo2001
02- atari2600land
03- Atariboy2600
04- gambler172
05- ?
06- Nukey Shay
07- Atarius Maximus
08- batari
Edited by neotokeo2001, Tue May 6, 2008 6:03 PM.















