Starting a thread for people's examples of doing crazy stuff in bB. This doesn't necessarily have to be anything useful. Just wild stuff that isn't documented (or at least not much) and is not necessarily "supported".
Posted Mon Jan 21, 2008 9:28 PM
Posted Mon Jan 21, 2008 9:45 PM
Edited by Fort Apocalypse, Mon Jan 21, 2008 9:45 PM.
Posted Tue Jan 22, 2008 8:38 PM
Edited by Fort Apocalypse, Tue Jan 22, 2008 8:42 PM.
Posted Tue Jan 22, 2008 9:43 PM
0Ah - CTRLPF - Control Playfield and Ball size Bit Expl. 0 Playfield Reflection (0=Normal, 1=Mirror right half) 1 Playfield Color (0=Normal, 1=Score Mode, only if Bit2=0) 2 Playfield/Ball Priority (0=Normal, 1=Above Players/Missiles) 3 Not used 4-5 Ball size (0..3 = 1,2,4,8 pixels width) 6-7 Not used In "score" mode, the playfield is drawn by COLUP0/COLUP1 for left/right half of screen (instead COLUPF in both halves). Intended to display 2-player mode scores at different colors by low-resolution playfield graphics (used by older games like Combat).
Posted Tue Jan 22, 2008 10:17 PM
Posted Tue Jan 22, 2008 10:38 PM
Fort Apocalypse, on Tue Jan 22, 2008 11:17 PM, said:
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