whan i look at this code and that what i tried in the meantime,... i had again the expirience that i am thinking to abstract and to complicatet
whan i write codes,...
it looks clear now..
all this is now about the steering whan switchleft is on A:
1) because of the x and y axis,.. i made a extra variable(w) for x now.
2 ) y(up,down), ... i tried the steering with both joyīs on hardware. itīs better to work if y direction works same like x direction.
another question i have,..
3) with NUSIZ0 and NUSIZ1 i can set the copies of each sprite or the size.
is it possible with a standard kernel like i use to switch between?
my question is because of that..
whan i have switchleft on A, i can steer with both joysticks both player_sprites.
if i press fire now, both sprites are invisible(black). now itīs somehow little complicated to arrange a collision to make them both visible.
is it complicated to set another function for joy0fire and joy1fire(only in switchleftA mode)? i would like to know how it looks
if the function is switching between, for example ' NUSIZ0=$07 and NUSIZ0=$03 : NUSIZ1=$15 and NUSIZ1=$17 ' ?
that mean i can multible/resize the playersprites by pressing fire... can i do this also with a data array like the color selection?!
so i have different features in the game using the switches on the 2600.
i am really satisfied with our work on this code. the finish is pretty hard because i think about the last possibilities very much
Tom
Attached Files
Edited by freehabitat, Sat Feb 16, 2008 3:25 PM.














