supercat, on Wed Feb 13, 2008 12:08 AM, said:
Gorf, on Tue Feb 12, 2008 11:25 AM, said:
Doing that without excessive flicker is apt to be difficult. Further, even if the playfields are symmetric the spikes wouldn't be.
I would think the 4A50 cartridge would be the best approach for doing a game like Tempest (actually, it's one of the games I had in mind when I wrote it). A 104x192 flicker-blinds bitmap screen with alternating scan lines colored blue-cyan and orange should work pretty well, and 4A50 has just about the fastest pixel-plot of any 6502-based machine. If the coordinate is in the X and Y registers, just:
lda $7F00,x ora $1E00,y sta $1E00,yThree instructions, thirteen cycles. It's possible a future 4A50 might improve that further (to nine cycles, and not trashing the accumulator) but that's being pretty optimistic.
It's what I was thinking. But so far it's only a start and I will be needing help from the guru's on this one.
The Super Cart is a great Idea BTW!













