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ColecoVision KidVid games


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#1 AtariRx OFFLINE  

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Posted Sun Feb 17, 2008 9:32 PM

For everyone's viewing pleasure, here are some unreleased protos that I believe were for use on the ColecoVision KidVid. Too bad no one has a CV KidVid to try these out on. (Waiting for someone to prove me wrong...)

ROM dumps to be posted shortly.

kdvdrompics.jpg

Screenshots taken using the emulator:

bbearspic3.jpg bbearspic4.jpg
smurfpic.jpg

#2 Tempest OFFLINE  

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Posted Sun Feb 17, 2008 9:34 PM

Here are the two new Colecovision prototypes that AtariRX sent me.

Tempest

Attached Files



#3 AtariRx OFFLINE  

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Posted Sun Feb 17, 2008 9:37 PM

Wow, that was fast. Thanks for posting those tempest!

#4 PingvinBlueJeans OFFLINE  

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Posted Sun Feb 17, 2008 10:38 PM

View PostAtariRx, on Sun Feb 17, 2008 10:32 PM, said:

Too bad no one has a CV KidVid to try these out on. (Waiting for someone to prove me wrong...)
Unfortunately, you would also need the tapes that (presumably) would have come with the games. :(

Thanks again for sharing. :thumbsup:

#5 Eckhard Stolberg OFFLINE  

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Posted Mon Feb 18, 2008 9:48 AM

View PostPingvinBlueJeans, on Mon Feb 18, 2008 5:38 AM, said:

View PostAtariRx, on Sun Feb 17, 2008 10:32 PM, said:

Too bad no one has a CV KidVid to try these out on. (Waiting for someone to prove me wrong...)
Unfortunately, you would also need the tapes that (presumably) would have come with the games. :(
Would a special CV version of the KidVid really be nessessary? The KidVid player is pretty much just a normal tape player that connects it's headphone and microphone connector to the 2600 joystick port with a simple cable. Also the tapes don't have any 2600 specific code on them. The data track has a small code at the start so the game can detect which of the three tapes is currently playing. After that there are only codes to signal when a song has finished, so that the 2600 can pause the tape player through the microphone connector while the next game sequence is played.

I'm not sure if you could use the 2600 KidVid player directly on the CV, because there are some small differences in the pin usage on the joystick port. But I don't think it would take more that a different connector cable to use the 2600 KidVid player with the CV KidVid games. Maybe one of the CV programmers here could have a look at the code of the two prototypes to find out which pins on the joystick port are read and which are used for output. That might give us an idea how the CV KidVid cable would need to be connected.


Ciao, Eckhard Stolberg

#6 Ikrananka OFFLINE  

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Posted Mon Feb 18, 2008 11:40 AM

View PostAtariRx, on Sun Feb 17, 2008 8:32 PM, said:

For everyone's viewing pleasure, here are some unreleased protos that I believe were for use on the ColecoVision KidVid. Too bad no one has a CV KidVid to try these out on. (Waiting for someone to prove me wrong...)
Great - thanks for posting not only the pictures but also for dumping the roms. Do you know any of the history behind these prototypes? Any documentation?

#7 AtariRx OFFLINE  

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Posted Mon Feb 18, 2008 7:48 PM

View PostIkrananka, on Mon Feb 18, 2008 7:40 AM, said:

View PostAtariRx, on Sun Feb 17, 2008 8:32 PM, said:

For everyone's viewing pleasure, here are some unreleased protos that I believe were for use on the ColecoVision KidVid. Too bad no one has a CV KidVid to try these out on. (Waiting for someone to prove me wrong...)
Great - thanks for posting not only the pictures but also for dumping the roms. Do you know any of the history behind these prototypes? Any documentation?

They were obtained from a female programmer in Connecticut who used to work for Coleco. Unfortunately I do not know her name or any other details. I have actually had these for quite some time (approximately 10 years) and had the ROMS dumped soon after I obtained them. I'm kinda suprised that they were never circulated.

It would be great if someone could figure out a way to run them using an existing KidVid. That way we'd know if they are working protos or just demos. Or is it possible to determine that just by examining the code?

#8 JL OFFLINE  

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Posted Mon Feb 18, 2008 9:33 PM

Many Thanks.

#9 Vic George 2K3 OFFLINE  

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Posted Tue Feb 19, 2008 7:03 AM

For the life of me, I just couldn't imagine a system like the ColecoVision needing something like the Kid Vid Voice Module for some games.

#10 Omegamatrix OFFLINE  

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Posted Sat Feb 23, 2008 12:06 AM

Very, Very cool. :D Thanks for sharing! Those are a great piece in anyones collection.

#11 wberdan1 OFFLINE  

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Posted Tue Feb 26, 2008 2:32 PM

i think we talked about these once... very cool

if you ever want to trade em ... ;)


willie




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