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Wider than normal playfield with multi-sprite kernel?


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#1 Random Terrain OFFLINE  

Random Terrain

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Posted Sat Mar 1, 2008 12:53 PM

Does anyone know what problems might pop up if a wider than normal playfield is used in a multi-sprite kernel game? It seems you can have a wider than normal playfield, but what are the problems it would cause? Has anyone already played around and figured out the pros and cons of using a wider than normal playfield in a multi-sprite kernel game?


Thanks.




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