Edited by MausGames, Sat Mar 22, 2008 4:43 PM.
Posted Sat Mar 22, 2008 4:34 PM
Edited by MausGames, Sat Mar 22, 2008 4:43 PM.
Posted Sat Mar 22, 2008 5:04 PM
MausGames, on Sat Mar 22, 2008 6:34 PM, said:
rem * test lives include 6lives.asm dim frames = a dim hearts = b dim flasks = c frames = 0 hearts = 5 * 32 flasks = 3 * 32 first lifecolor = $44 lives = hearts lives: %00010000 %00111000 %01111100 %11111110 %11111110 %11111110 %11111110 %01101100 end loop1 drawscreen a = a + 1 if a <> 0 then loop1 second lifecolor = $94 lives = flasks lives: %01111100 %11111110 %11111110 %01111100 %00111000 %00111000 %00111000 %01111100 end loop2 drawscreen a = a + 1 if a <> 0 then loop2 goto firstMichael
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