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Multiple 6Lives Graphics?


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#1 MausGames OFFLINE  

MausGames

    Dragonstomper

  • 851 posts
  • Location:MO, USA

Posted Sat Mar 22, 2008 4:44 PM

Is it possible to use multiple sprite definitions with the 6lives HUD? I would like to use it as a timer, ammo counter, and power meter all in the same game, with a different graphic for each.

I don't mean multiple graphics at the same time, but that would be extremely awesome. I mean different sprite definitions that can be switched between in different parts of a game.

#2 SeaGtGruff OFFLINE  

SeaGtGruff

    River Patroller

  • 4,543 posts
  • Location:Georgia, USA

Posted Sat Mar 22, 2008 5:08 PM

View PostMausGames, on Sat Mar 22, 2008 6:44 PM, said:

Is it possible to use multiple sprite definitions with the 6lives HUD? I would like to use it as a timer, ammo counter, and power meter all in the same game, with a different graphic for each.

I don't mean multiple graphics at the same time, but that would be extremely awesome. I mean different sprite definitions that can be switched between in different parts of a game.
I started to compose a reply in the other forum before you moved your post:

http://www.atariage....s...t&p=1487952

Michael

#3 MausGames OFFLINE  

MausGames

    Dragonstomper

  • 851 posts
  • Location:MO, USA

Posted Sat Mar 22, 2008 5:14 PM

Thank you! Very useful stuff, as usual. Sorry about posting in the wrong forum.




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