Usually 3 or 4 sprites doesn't cause me that much flicker, but because I'm using the SuperChip option and a 32 high playfield I think that it's making the flicker worse.
Now I know it's impossible to eliminate it, and using the multi-sprite kernel isn't an option because mirroring half the screen won't work for a game like Q*Bert.
So, are there tricks I could use, like turning something off that would free up more time for scanning the screen? Or am I just going have to accept the fact that I'm stuck with 2 sprites and use missile1 and the ball for the disks?















