Anyway, as I've stated in another thread, I'm working on a QBert game. I'll use this thread to get your opinions and post updates.
Where I'm at right now is that I have the playfield set up and QBert can jump from cube to cube using the joystick. Right now, if he jumps off of a cube he'll fall to his doom and everything resets. If he lands on a disk he'll be flown back to the top cube.
There are no sound effects or music yet, but I'll be playing with Random Terrain's program to come up with some.
I'd like your opinions on how to improve what I already have. My own opinions are that I need to improve the jump routine as he just moves diagonally instead of looking like he's actually jumping, and I'll probably also see about making better QBert sprites. At least the left and right facing ones (There's also up/left, up/right, down/left, down/right which I think look OK).
Also, I know that 4 cubes across isn't very much, but it's the most I can do. And also, sadly, I can't make the top of the cubes different colors than the walls of the cubes. This means for rounds where QBert has to change the "cube color" twice he'll basically land on it the first time, and fill it, then land on it again and empty it.
So fire away with any questions, comments, and criticisms. Thank you.
Attached Files
Edited by jbs30000, Sat Mar 29, 2008 5:05 PM.















