I am liking the music thing. It has REALLLLLY helped me. I never had sound working in my game before, definitely not a whole song, but now I do. With a little modification I was able to incorporate it into my title screen.
Two things I'd be interested in seeing:
- How about a choice between SDATA or DATA. I have my level data stored in SDATA. If I was able to use DATA then I could play my music during title screen and in between rounds the song would continue.
- When you use Dual Voice Mode and you click once to do channel 1, then click to do channel 2. I think I'd like when I click the first time for my data to show up for that channel. The reason I say this is because I wanted to do one note in 6 (Pure Buzzy) and do the same thing (or close to it) in 7 (Reedy/Rumble), but was always second guessing myself when I clicked 7. I couldn't see what I really clicked in 6.
What would be fabulous if someone gets with Cybergoth and works a way to get SID2TIA to work in bB without all the pretty graphics and such and make it this easy to drag and drop the code in.
jwierer, on Sun Feb 14, 2010 12:37 PM, said:
yuppicide, on Sun Feb 14, 2010 9:15 AM, said:
Random Terrain, on Sun Feb 14, 2010 2:14 AM, said:
www.randomterrain.com/atari-2600-memories-batari-basic-vbb.html#music_and_sound_editor
I'm still trying to figure out where things should go and what else should be added. Hopefully more questions and suggestions will help make it better.














