Random Terrain, on Sat Apr 12, 2008 2:03 AM, said:
I've done some strange things on other computers while playing around that caused the graphics to be screwed up and I used it as an effect.
Is there a way to screw up the playfield pixels so they no longer look like smooth blocks (each playfield pixel would look like it is made up of scrambled crap)?
Thanks.
Anything that causes the kernel to take an extra cycle would have that effect. There are several ways to do this, but probably the easiest is to define a player object, position it onscreen then change its pointer to something that will cause an extra cycle in the kernel, for example: player0pointer=255. bB's kernel is somewhat tolerant of such things, as they normally won't cause extra scanlines in the frame unless the distortion is really bad.