I can't resist attaching a screenshot of the awesome SECAM version in it's 8 color glory.
Ben
Attached File(s)
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Incoming1.0.zip (30.94K)
Number of downloads: 391
This post has been edited by Ben_Larson: Tue Apr 15, 2008 9:12 PM
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Posted Tue Apr 15, 2008 9:08 PM
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Here's (i think) the final v1.0 of 'Incoming!', with 4 different binaries for your television format of choice.
I can't resist attaching a screenshot of the awesome SECAM version in it's 8 color glory. Ben Attached File(s)
This post has been edited by Ben_Larson: Tue Apr 15, 2008 9:12 PM |
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Posted Tue Apr 15, 2008 9:21 PM
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That's pretty good. I wish we could do that stuff at the bottom with batari Basic.
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Posted Tue Apr 15, 2008 9:40 PM
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Posted Wed Apr 16, 2008 1:24 PM
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Quote Congratulations on finishing the game! Thanks! For those of you unfamiliar with the full story of the game, I originally started on it like 6 1/2 years ago, worked on it sporadically, then basically lost motivation and shelved it for a number of years. A lot of personal problems helped derail things too, but that's a different story. Anyway...then sometime late last year I got the urge to finally finish the long lost project... So it's been a long time in the making, although not beating the all time record of 'longest-in-development-homebrew-that-was-actually-finished' which AFAIK is still held by 'INV+', which was 7 years in development. Quote I did run into one weird thing... under the right circumstances, you can't hit the enemy tank because the wind is too strong, and the angle is too steep (unless you cut through the terrain to get to him). That's just part of the strategy! Quote I tried the PAL60 version and it has a green background instead of the blue of the PAL version. is this intended? Anyways.. Very nice work! oh that's probably because your emulator is autodetecting it as NTSC, hence the wrong colors. I know there's a setting in Z26 to force a certain palette... Ben |
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Posted Thu Apr 17, 2008 2:07 AM
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Posted Thu Apr 17, 2008 3:09 AM
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Posted Thu Apr 17, 2008 7:23 AM
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Posted Tue Apr 22, 2008 8:39 AM
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Quote What is the vcs.h file included in the Zip? It's just a header file you'd need in order to assemble the .asm file using DASM. People tend to use slightly different naming conventions for various things that appear in vcs.h, so I figured it would be a good idea to include the vcs.h that I used. Quote Ben, are you considering making a run of carts? I was talking to Al via email a while back about doing an atariage cart release, but I don't know if he's still interested. We'll see... Ben |
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Posted Wed Apr 23, 2008 6:07 PM
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Posted Wed Apr 23, 2008 8:10 PM
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Posted Fri Sep 5, 2008 10:48 AM
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Hi,
I was wondering if anyone has had a chance to test this on an Atari 7800. All I have is a Supercharger so I don't think I can do it. The reason I bring this up is that a while back on the Stellalist it was mentioned that the playfield graphic timings may be ever so slightly different on at least some 7800s. Since 'Incoming!' uses some pretty tight playfield timing I thought it might be good to check and see... Thanks, Ben |
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Posted Fri Sep 5, 2008 12:08 PM
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Wow. That is probably the best port of the tank battle game I have ever played on a console. I like the fact that this game can be two player and one player. Also, this game is pretty fast paced for a tank battle.
This is far superior to Xonox's Artillery Duel (which is also great). One minor request though... when a round starts, can you set the power of the cannon to a low value. Sometimes you get a one-shot-kill with the startup values. This post has been edited by Devin: Fri Sep 5, 2008 12:13 PM |
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Posted Fri Sep 5, 2008 5:49 PM
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Devin - I'm glad you enjoy it. I also think it plays at a better pace than Artillery Duel. With regards to the suggestion, though, unfortunately I think I'm done with development, as I haven't worked on it since I got done with v1.0 in April and I really don't want to lug it back out except for bugfixes. There is an 'easier' mode though, if you keep select held down until the teddy bear face shows up...did you try that yet?
Ben |
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Posted Mon Oct 27, 2008 2:35 PM
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Quick question: Is the wind speed and direction supposed to change after every shot? I thought it remained the same until the following round where it would randomly change again.
And yes, I'm a big scorched earth fan too. It started with scorched earth then lead to the Worms series. |
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Posted Mon Oct 27, 2008 2:43 PM
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Posted Tue Oct 28, 2008 7:28 PM
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