Posted Sun Apr 20, 2008 10:16 AM
Interesting concept. I'm not sure what paddles would add to the game, other than the ability to move faster to the left and right-- although the joystick works pretty well as is.
With joysticks, you could have a two-player game mode-- the second player could either be another person running along the aisles but a few aisles down from the first player, or the librarian.
With paddles, you could have up to four players at once-- two runners and two librarians, or four runners (with multiple computer-controlled librarians), or maybe even let some of the other players control additional obstacles-- e.g., they could shove books off the shelves into the aisles, so the runners would have to jump over them to avoid stumbling.
It would also be nice to have a few rewards scattered among the aisles every so often, that the player(s) can grab for extra points, or maybe earn extra lives to replace the ones they've lost.
As the difficulty increases, the aisles could scroll a little faster, and more librarians could appear.
Some other suggestions, all related to the title screen: Use a black background on the title screen, so the bottom edge doesn't bounce up and down noticeably as the title text scrolls. Display the score only while the title text is *not* scrolling, for the same reason. An alternative could be to insert a minikernel between the title and the score, to display a certain number of blank lines depending on the scroll value, so the score and bottom edge will stay in the same spot as the title text scrolls. If the score will be displayed only while the title text is *not* scrolling, then have the title stay idle for just a little bit longer as the score is displayed. Change the score color each time you turn it back on, the same way you change the title text color (but not to the same color as the title text). Alternate the text that's displayed in the score-- e.g., first "©2008", then "©Aegis", then "©2008" again, etc.
Michael