NixonTech2071, on Sun May 25, 2008 9:04 AM, said:
What makes the GP2X stick so bad?
like any 'perfect storm' a large variety of factors worked against the gp2x stick. GPH also made steps to control many of the problems with the stick, but I really don't believe anything they've done actually fixed it. Even the replacement pad looks pretty bad to me. But back to the old stick's problems:
reliability
The primary concern is actually reliability on it. Though I didn't stick around too awfully long after launch, it seems that the stick used seemed to not be up to the number of actuations required for daily gaming. Word on the forums way back was that it was a controller originally meant for industrial applications. It was certainly stiff enough for that to feel true anyway.
We've all had gamegears and such with bad d-pads but it probably took them years to break rather than 3-5 months. However some of this may have been due to cap replacements--which brings us to-
the cap
the original cap was hard to grab with its convex shape and hard plastic material. The cap gave the stick a pretty long throw and it liked to spin on the shaft which helped make some common movements difficult to make on a regular basis, and precision gaming nearly impossible. Shooters, fighters, arcade titles are just rubbish with that throw and the spin. This all left gamers trimming the shaft on the cap (shorten the throw) and turning household items into better sticks, which may have allowed enough leverage to add to the above reliability issues. A short while after launch, I wound up purchasing a 'DaveC' cap which is very similar to the cap gph eventually decided to release. They're still no fun, but depending on the games, the benefits are really large. (IMO precision gaming is still not possible)
the switches themselves.
rather than being an 8 way stick, with 4 buttons, it's a 16 way stick with 8 buttons. That talk about a way to really screw up homebrew programmers--make the stick crazy. On the basic hardware level it works out but when it all translates over to ports and emulators it only works as well as the person who wrote your software told it to work. As you might guess gp2x software varies greatly between programmers, but is it really their fault that there's a 16-way stick? Assuming the stick was aimed at emulation wouldn't an 8-way have been just a little brighter. The diagonals are most effected by programming issues, since there's now a lot of them afterall and there's no feedback on the stick to tell you if you've just moved up, by upper-left or left by upper-up...
now I'm not totally comming off against sticks. The neo geo pocket's stick is the best method of controlling a handheld game I've yet seen. 4 nice and clicky switches, just like the arcade, to provide feedback and convex cap that never spins topping it all off. Nice short throw, and since it's recessed it doesn't get in the way. Now that's engineering. I really love that stick...
Edited by Reaperman, Tue May 27, 2008 11:14 PM.