MausGames, on Sat May 17, 2008 6:24 AM, said:
I'm really burnt out on not having finished games to show for my time.
Now that I have Visual batari Basic with the various helpful tools and features, I'm pretty confident that I'll get at least a few games finished. I can't promise that they'll be any good, but at least I'll have fun making them.
MausGames, on Sat May 17, 2008 6:24 AM, said:
I wish there were some bB contests going or something. There isn't a lot of code being posted, it seems like there should be a lot more going on here than there is. Has the response to bB been about what was expected? It would be nice to see great code and demos being posted frequently.
Yeah, contests might get more people interested and current users pumped up. I thought more people would start pouring in once VbB was released, but I guess we'll need a manual/help page and some YouTube videos showing how much easier it is to make bB games with VbB. If I ever win some big money or start making a ton of money from the Internet, it would be cool to give the winner of each contest a thousand dollars, five-hundred dollars for second place, and one-hundred dollars for third place. That should get more people making bB games.
The limitations of bB might scare off a lot of people, even those who always wanted to make their own Atari 2600 games since they were kids. You can have two multicolored sprites, but you lose the missiles. Unless you're willing to strain your brain a little, you might think there's not much you can do with that. And you can have 6 single-color sprites, but they can flicker if not handled properly, the playfield is mirrored, and there are no kernel options yet. That's not something that would make the average person jump up and down about. For people used to all of the colorful and detailed graphics of games made by companies like Imagic and Activision that have stuff happening all over the screen with little or no flicker, bB might seem to be too limited for them and not worth the time. But batari Basic is always improving and things like the
unfinished version of Space Invaders that batari did can show people that you can still do a lot with bB if you use your imagination. Potential users who think that bB has too many limitations to be of any use need to be reminded that it's still amazing that we can use a BASIC-like language to make Atari 2600 games, especially when some people said it
couldn't be done or the language wouldn't be worth using. It might also help if the
Atari 2600 BASIC forum was renamed to
batari Basic so people can't miss it and won't confuse it with other forums.
I think things are going to get better. I bet we'll see more bB users. When the new version of bB is released, it will be on the main page of AtariAge, so that will give it another boost. And we'll keep more current users from leaving if we try to remember to keep our critiques of their games as positive as possible. Instead of "Your game just gave me cancer!" we could say something like "I like the vomiting pterodactyl with bleeding hemorrhoids, but can you try it with less blood in your next version? It's kind of hard for me to see the golden eggs of Norbonium."