OK, let me start by saying you got a fine shooter going on already, but...
I've been playing the arcade on MAME a lot since yesterday. I don't know if you want to really capture the feel of the arcade, or make a game inspired by it. I assume the later sinse you are not naming this Juno Second
Enemies seem to spawn (instead of coming down from the distance) much more often, in lager groups, and most importantly, right in the middle of the screen. That changes the way one will play the game. In the arcade, especially in the later waves (5 and up) you are forced to move foward and quickly. In this version, you have to constantly watch your speed because at any moment something will pop up right in front of you. They also seem to spawn lined up, making it a bit too easy to wipe them all (if you survive).
No seeking missiles (those are vicious!). Dunno if these are possible.
Wave 3 and (?) 6 all enemies spawn, and they appear in formation. If you are quick enough, you can wipe em in a snap. If you fail, they change to a very aggressive pattern. I look foward to these waves when playing the original.
All in all, the original lets you move around, and enemies are hard to hit. On this one, you better be careful when you move, enemies are easy to hit.
Again, you are doing an outstanding job. These are just observations from a gamer
















