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ToobBin'


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#51 Brian O OFFLINE  

Brian O

    Stargunner

  • 1,096 posts
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Posted Mon Dec 20, 2010 9:10 AM

View Postyuppicide, on Fri Nov 14, 2008 12:44 PM, said:

Just tried this out (shh.. I'm at work) and it's pretty good. Would be nice if you could have done the sides of the playfield so they aren't always the same length. Make it look more like rocky/sandy shores.

I agree w/ yuppicide. It would add some additional complexity if the user actually had to navigate through a snaking river. (see attached: Toobin_Shoreline.jpg)

A couple of additional suggestions:

1. Not sure I like how the player stays at the top. I think the player should be able to move down and back, independent of the playfield. Not sure if this is doable, though.

2. You may want to include some random sections that really speed up that are hard to navigate through (very rocky), like rapids. Would keep the player on his/her toes. (see attached: Toobin_Rapids.jpg)

3.Even pushing down, it seems as if the scrolling is too slow. This wouldn't be so bad if the game progressively sped up to make it more challenging.


Overall, however, I like it, and it's a really great start. Can't wait to see more.

-B

Attached Thumbnails

  • Toobin_Shoreline.jpg
  • Toobin_Rapids.jpg


#52 atari2600land ONLINE  

atari2600land

    Quadrunner

  • 6,491 posts
  • All hail the zyzzyva!
  • Location:Salem, Oregon

Posted Mon Dec 20, 2010 3:44 PM

Added a random river generator. I don't know why, but sometimes at the bottom, it changes the river direction after it gets displayed. Anyone know how to fix that? If the guy starts going berserk and ends up on dry land, just press reset. This shouldn't happen very often.

Attached Files



#53 Random Terrain OFFLINE  

Random Terrain

    Visual batari Basic User

  • 20,911 posts
  • Controlled Randomness
    Replay Value
    Nonlinear
  • Location:North Carolina (USA)

Posted Mon Dec 20, 2010 4:09 PM

Looks like it's a little too random. If you control the randomness a little more, the guy won't get trapped or completely blocked.




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