jbs30000, on Sat Jun 21, 2008 10:24 PM, said:
I'm editing this post because it had a lot of pointless information.
My question is, both sprites, 0 and 1, are both set at coordinates (50, 50) and yet, instead of overlapping, sprite 0 is off to the right of sprite 1. Why is this?
And, if it makes any difference, this is a multisprite playfield.
Yes, it makes a difference.

With the multisprite kernel, the player0 sprite has a different position than players 1-5, in both the horizontal and vertical directions. Since this is probably unintended behavior, I'd call it a bug, which means it may get changed in a future release of bB. In the meantime, you can apply a correction factor when comparing the coordinates of player0 with the other players. If memory serves me, the x difference is 8, and the y difference is 3, but I may be wrong.
Michael